A.I.M.S algorithms


aims::CoordinatesFieldMeshInterpoler Member List

This is the complete list of members for aims::CoordinatesFieldMeshInterpoler, including all inherited members.

CoordinatesFieldMeshInterpoler(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest, const TimeTexture< float > &srccoord1, const TimeTexture< float > &srccoord2, const TimeTexture< float > &dstcoord1, const TimeTexture< float > &dstcoord2)aims::CoordinatesFieldMeshInterpoler
findNeighbours()aims::MeshInterpolerprotected
findNeighbours_timestep(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, uint nSourcePolygon, const Point3df *destVertex, uint nDestVertex, int timestep)aims::MeshInterpolerprotected
InterpolationType enum nameaims::MeshInterpoler
Linear enum valueaims::MeshInterpoler
MeshInterpoler(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest)aims::MeshInterpoler
MeshInterpoler(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, uint nSourcePolygon, const Point3df *destVertex, const AimsVector< uint, 3 > *destPolygon, uint nDestVertex, uint nDestPolygon)aims::MeshInterpoler
MeshInterpoler()aims::MeshInterpolerprotected
NearestNeighbour enum valueaims::MeshInterpoler
processCoordinates()aims::MeshInterpolerprotected
processCoordinates_timestep(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, const Point3df *destVertex, uint nDestVertex, int timestep)aims::MeshInterpolerprotected
project()aims::MeshInterpoler
projectedTriangles() const aims::MeshInterpoler
projectedTriCoord1() const aims::MeshInterpoler
projectedTriCoord2() const aims::MeshInterpoler
projectedTriCoord3() const aims::MeshInterpoler
reloadProjectionParams(const TimeTexture< uint > &projTriangles, const TimeTexture< float > &projTriCoord1, const TimeTexture< float > &projTriCoord2, const TimeTexture< float > &projTriCoord3)aims::MeshInterpoler
resampleMesh(const AimsSurfaceTriangle &sourceshape) const aims::MeshInterpoler
resampleTexture(const TimeTexture< T > &, InterpolationType=Linear) const aims::MeshInterpoler
resampleTexture(const Texture< T > &source, Texture< T > &dest, int timestep=0, InterpolationType=Linear) const aims::MeshInterpoler
resampleTexture(const T *source, T *dest, int timestep=0, InterpolationType=Linear) const aims::MeshInterpoler
setDiscontinuityThresholds(float xthresh, float ythresh, float zthresh)aims::MeshInterpoler
setMeshes(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest)aims::MeshInterpoler
~CoordinatesFieldMeshInterpoler()aims::CoordinatesFieldMeshInterpolervirtual
~MeshInterpoler()aims::MeshInterpolervirtual