A.I.M.S algorithms


linearresampler.h
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33 
34 
35 #ifndef AIMS_RESAMPLING_LINEARRESAMPLER_H
36 #define AIMS_RESAMPLING_LINEARRESAMPLER_H
37 
40 
41 template <class T>
42 class LinearResampler : public SplineResampler< T >
43 {
44 public:
45 
48 
49  int getOrder() const;
50 
51 protected:
52 
53  void doResample( const AimsData< T >& inVolume,
54  const Motion& transform3d,
55  const T& outBackground,
56  const Point3df& outLocation,
57  T& outValue, int t );
58  double getBSplineWeight( int i, double x ) const;
59 };
60 
63 
64 #endif
65 
void doResample(const AimsData< T > &inVolume, const Motion &transform3d, const T &outBackground, const Point3df &outLocation, T &outValue, int t)
B-Spline-based resampling.
#define AIMS_RESAMPLING_DECLARE_MULTICHANNELRESAMPLER(R, T, O)
int getOrder() const
Spline order (1 to 7)
double getBSplineWeight(int i, double x) const
Returns B^n( x - i )