A.I.M.S algorithms


surfaceSmoother.h
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33 
34 
35 #ifndef AIMS_PRIMALSKETCH_IMAGESMOOTHER_H
36 #define AIMS_PRIMALSKETCH_IMAGESMOOTHER_H
37 
39 #include <aims/mesh/surface.h>
40 #include <aims/mesh/texture.h>
41 
42 namespace aims
43 {
44 
45  // REM: surface smoothing is geometry dependent, therefore
46  // smoother contains the geometry it is specialised for
47  // It can then smooth any texture based on that geometry (mesh)
48 
49  template<int D, typename T> class Smoother<AimsSurface<D, Void>, Texture<T> >
50  {
51  protected:
52 
54 
55  public:
56  Smoother() {}
57  Smoother(AimsSurface<D> *mesh) {_mesh=mesh;}
58  virtual ~Smoother() {}
59  virtual float dt() {return 0.0;} //smooooth operatooor... // virtuel pur
60 
61  virtual Texture<T> doSmoothing(const Texture<T> & ima, int maxiter, bool verbose=false)=0;
62  // Virtuel pur
63 
64  virtual bool optimal() {return false;} // optimal smoothing method:
65  // false -> from original image (ex: convolution)
66  // true -> from previous scale (ex: diffusion)
67  };
68 
69 }
70 
71 #endif
virtual Text doSmoothing(const Text &ima, int maxiter, bool verbose=false)=0