There is an implementation of Roberto Toro's mesh to sphere method in AimsMesh2Sphere. The program returns a texture that contains the computed coordinates. I don't understand what actually is this texture. It looks like it contains the coordinate computed to do the mapping from the mesh to the sphere, but there is only two coordinates instead of three. Two coordinates would actually be enough if it was spherical coordinates but it does not look like it, in particular there is not unicity of cooordinates couple...
Anybody has an idea about that ? Would it be OK if I changed the code such that this texture contains proper spherical coordinates ?
Olivier
AimsMesh2Sphere
- Olivier Coulon
- Posts: 176
- Joined: Fri Feb 27, 2004 11:48 am
- Location: MeCA research group, Institut de Neurosciences de La Timone, Marseille, France
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AimsMesh2Sphere
Olivier Coulon
Institut de Neurosciences de La Timone,
Aix-Marseille Université,
Marseille, france
https://meca-brain.org
Institut de Neurosciences de La Timone,
Aix-Marseille Université,
Marseille, france
https://meca-brain.org
- Yann Cointepas
- Posts: 316
- Joined: Tue Jan 20, 2004 2:56 pm
- Location: Neurospin, Saint Aubin, France
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