The new Blender release (still in beta, see http://blender.org) is able to manage voxel textures. I did not resist to play a bit with it. The result is not impressive as compared to what we can do with Anatomist in real time. But it could be helpful in some cases to have real transparency, shadows, etc. as well as a good movie editor. There are also some mesh correction and painting features in Blender but I do not know them well.
Questions about Anatomist manipulation
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