aimsalgo
5.0.5
Neuroimaging image processing
meshdistance.h
Go to the documentation of this file.
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/* This software and supporting documentation are distributed by
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* Institut Federatif de Recherche 49
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* CEA/NeuroSpin, Batiment 145,
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* 91191 Gif-sur-Yvette cedex
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* France
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*
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* This software is governed by the CeCILL-B license under
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* French law and abiding by the rules of distribution of free software.
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* You can use, modify and/or redistribute the software under the
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#ifndef AIMS_DISTANCEMAP_MESHDISTANCE_H
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#define AIMS_DISTANCEMAP_MESHDISTANCE_H
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#include <
aims/config/aimsalgo_config.h
>
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#include <
aims/mesh/texture.h
>
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#include <
aims/mesh/surface.h
>
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#include <set>
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#include <
aims/data/data.h
>
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namespace
aims
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{
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namespace
meshdistance
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{
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Texture<float>
GeodesicDepth
(
const
AimsSurface<3,Void>
& mesh,
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const
AimsData <short>
& vol ,
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float
radius_close,
float
radius_erode) ;
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template
<
class
T>
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Texture<float>
MeshDistance
(
const
AimsSurface<3,Void>
& mesh,
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const
Texture<T>
& inittex,
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bool
allowUnreached );
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extern
template
Texture<float>
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MeshDistance
(
const
AimsSurface<3,Void>
&,
const
Texture<short>
&,
bool
);
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extern
template
Texture<float>
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MeshDistance
(
const
AimsSurface<3,Void>
&,
const
Texture<float>
&,
bool
);
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}
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}
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#endif
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aims::meshdistance::GeodesicDepth
Texture< float > GeodesicDepth(const AimsSurface< 3, Void > &mesh, const AimsData< short > &vol, float radius_close, float radius_erode)
Compute the geodesic depth of a triangulation The vol define the object and the background The radius...
data.h
Texture
aims
aims::meshdistance::MeshDistance
Texture< float > MeshDistance(const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, bool allowUnreached)
Definition:
meshdistance_d.h:43
texture.h
aimsalgo_config.h
surface.h
AimsSurface
AimsData< short >
aims
distancemap
meshdistance.h
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