aimsalgo 6.0.0
Neuroimaging image processing
meshdistance.h
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33
34
35
36#ifndef AIMS_DISTANCEMAP_MESHDISTANCE_H
37#define AIMS_DISTANCEMAP_MESHDISTANCE_H
38
40#include <aims/mesh/texture.h>
41#include <aims/mesh/surface.h>
42#include <cartodata/volume/volume.h>
43#include <set>
44#include <map>
45#include <float.h>
46
47namespace aims
48{
49
50 namespace meshdistance
51 {
52
53
59 float radius_close, float radius_erode) ;
60
69 template<typename T>
71 const Texture<T> & inittex,
72 bool allowUnreached,
73 float max_dist = FLT_MAX );
74
83 template <typename T,
84 typename MapType=std::vector< std::map<size_t, float> > >
85 void
87 MapType & distmaps,
88 const Texture<T> & inittex,
89 float max_dist = FLT_MAX );
90
97 template <typename MapType=std::vector< std::map<size_t, float> > >
98 void
100 MapType & distmaps,
101 float max_dist = FLT_MAX )
102 {
103 pairwiseDistanceMaps( mesh, distmaps, Texture<int16_t>(), max_dist );
104 }
105
106 extern template Texture<float>
108 float = FLT_MAX );
109 extern template Texture<float>
111 float = FLT_MAX );
112
113 extern template
114 void
116 std::vector<std::map<size_t, float> > & distmaps,
117 const Texture<int16_t> & inittex
119 float max_dist = FLT_MAX );
120
121 }
122
123}
124
125#endif
126
void pairwiseDistanceMaps(const AimsSurface< 3, Void > &mesh, MapType &distmaps, const Texture< T > &inittex, float max_dist=FLT_MAX)
Computes a distance matrix over a mesh.
Texture< float > GeodesicDepth(const AimsSurface< 3, Void > &mesh, const carto::rc_ptr< carto::Volume< short > > &vol, float radius_close, float radius_erode)
Compute the geodesic depth of a triangulation The vol define the object and the background The radius...
Texture< float > MeshDistance(const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, bool allowUnreached, float max_dist=FLT_MAX)
Computes a distance texture over a mesh.