aimsalgo 6.0.0
Neuroimaging image processing
meshinterpoler.h
Go to the documentation of this file.
1/* This software and supporting documentation are distributed by
2 * Institut Federatif de Recherche 49
3 * CEA/NeuroSpin, Batiment 145,
4 * 91191 Gif-sur-Yvette cedex
5 * France
6 *
7 * This software is governed by the CeCILL-B license under
8 * French law and abiding by the rules of distribution of free software.
9 * You can use, modify and/or redistribute the software under the
10 * terms of the CeCILL-B license as circulated by CEA, CNRS
11 * and INRIA at the following URL "http://www.cecill.info".
12 *
13 * As a counterpart to the access to the source code and rights to copy,
14 * modify and redistribute granted by the license, users are provided only
15 * with a limited warranty and the software's author, the holder of the
16 * economic rights, and the successive licensors have only limited
17 * liability.
18 *
19 * In this respect, the user's attention is drawn to the risks associated
20 * with loading, using, modifying and/or developing or reproducing the
21 * software by the user in light of its specific status of free software,
22 * that may mean that it is complicated to manipulate, and that also
23 * therefore means that it is reserved for developers and experienced
24 * professionals having in-depth computer knowledge. Users are therefore
25 * encouraged to load and test the software's suitability as regards their
26 * requirements in conditions enabling the security of their systems and/or
27 * data to be ensured and, more generally, to use and operate it in the
28 * same conditions as regards security.
29 *
30 * The fact that you are presently reading this means that you have had
31 * knowledge of the CeCILL-B license and that you accept its terms.
32 */
33
34
35#ifndef AIMS_MESH_MESHINTERPOLER_H
36#define AIMS_MESH_MESHINTERPOLER_H
37
38#include <aims/mesh/surface.h>
39#include <aims/mesh/texture.h>
40
41
42namespace aims
43{
44
62 {
63 public:
69
70 MeshInterpoler( const AimsSurfaceTriangle & source, const
71 AimsSurfaceTriangle & dest );
74 MeshInterpoler( const Point3df* sourceVert,
75 const AimsVector<uint,3>* sourcePoly,
76 uint nSourcePolygon, const Point3df* destVertex,
77 const AimsVector<uint,3>* destPolygon, uint nDestVertex,
78 uint nDestPolygon );
79 virtual ~MeshInterpoler();
80
89 void setDiscontinuityThresholds( float xthresh, float ythresh,
90 float zthresh );
96 void project();
103 ) const;
104 template <typename T> TimeTexture<T> *
106 InterpolationType = Linear ) const;
107 template <typename T> void
108 resampleTexture( const Texture<T> & source, Texture<T> & dest,
109 int timestep = 0, InterpolationType = Linear ) const;
111 template <typename T> void
112 resampleTexture( const T *source, T *dest, int timestep = 0,
113 InterpolationType = Linear ) const;
114
120 void reloadProjectionParams( const TimeTexture<uint> & projTriangles,
121 const TimeTexture<float> & projTriCoord1,
122 const TimeTexture<float> & projTriCoord2,
123 const TimeTexture<float> & projTriCoord3 );
124 void setMeshes( const AimsSurfaceTriangle & source, const
125 AimsSurfaceTriangle & dest );
126
127 protected:
133 void findNeighbours_timestep( const Point3df *sourceVert,
134 const AimsVector<uint,3>* sourcePoly, uint nSourcePolygon,
135 const Point3df* destVertex, uint nDestVertex, int timestep );
136 void processCoordinates_timestep( const Point3df *sourceVert,
137 const AimsVector<uint,3> *sourcePoly, const Point3df *destVertex,
138 uint nDestVertex, int timestep );
139 private:
140 struct Private;
141 Private *d;
142 };
143
144
146 {
147 public:
149 const AimsSurfaceTriangle & dest,
150 const TimeTexture<float> & srccoord1,
151 const TimeTexture<float> & srccoord2,
152 const TimeTexture<float> & dstcoord1,
153 const TimeTexture<float> & dstcoord2 );
155
156 private:
157 struct Private;
158 Private *d2;
159 };
160
161}
162
163#endif
164
CoordinatesFieldMeshInterpoler(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest, const TimeTexture< float > &srccoord1, const TimeTexture< float > &srccoord2, const TimeTexture< float > &dstcoord1, const TimeTexture< float > &dstcoord2)
AimsSurfaceTriangle * resampleMesh(const AimsSurfaceTriangle &sourceshape) const
Resample the sourceshape mesh onto the topology of the interpoler destination mesh,...
const TimeTexture< float > & projectedTriCoord3() const
const TimeTexture< float > & projectedTriCoord1() const
void processCoordinates()
sub-step 2 of project(): calculates projectedTriCoord*
void setDiscontinuityThresholds(float xthresh, float ythresh, float zthresh)
Discontinuities may occur in some meshes, on their vertices coordinates (especially when built from c...
void findNeighbours_timestep(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, uint nSourcePolygon, const Point3df *destVertex, uint nDestVertex, int timestep)
void processCoordinates_timestep(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, const Point3df *destVertex, uint nDestVertex, int timestep)
MeshInterpoler(const Point3df *sourceVert, const AimsVector< uint, 3 > *sourcePoly, uint nSourcePolygon, const Point3df *destVertex, const AimsVector< uint, 3 > *destPolygon, uint nDestVertex, uint nDestPolygon)
This constructor is used when meshes are low-level raw arrays.
virtual ~MeshInterpoler()
void setMeshes(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest)
const TimeTexture< float > & projectedTriCoord2() const
MeshInterpoler(const AimsSurfaceTriangle &source, const AimsSurfaceTriangle &dest)
TimeTexture< T > * resampleTexture(const TimeTexture< T > &, InterpolationType=Linear) const
void findNeighbours()
sub-step 1 of project(): calculates projectedTriangles
void reloadProjectionParams(const TimeTexture< uint > &projTriangles, const TimeTexture< float > &projTriCoord1, const TimeTexture< float > &projTriCoord2, const TimeTexture< float > &projTriCoord3)
set interpoler internal state (for instance to reload it after saving)
void project()
Main projection function.
const TimeTexture< uint > & projectedTriangles() const
AIMSDATA_API AimsTimeSurface< 3, Void > AimsSurfaceTriangle
unsigned int uint
AimsVector< float, 3 > Point3df