aimsalgo 6.0.0
Neuroimaging image processing
surfaceSmoother.h
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33
34
35#ifndef AIMS_PRIMALSKETCH_IMAGESMOOTHER_H
36#define AIMS_PRIMALSKETCH_IMAGESMOOTHER_H
37
39#include <aims/mesh/surface.h>
40#include <aims/mesh/texture.h>
41
42namespace aims
43{
44
45 // REM: surface smoothing is geometry dependent, therefore
46 // smoother contains the geometry it is specialised for
47 // It can then smooth any texture based on that geometry (mesh)
48
49 template<int D, typename T> class Smoother<AimsSurface<D, Void>, Texture<T> >
50 {
51 protected:
52
54
55 public:
58 virtual ~Smoother() {}
59 virtual float dt() {return 0.0;} //smooooth operatooor... // virtuel pur
60
61 virtual Texture<T> doSmoothing(const Texture<T> & ima, int maxiter, bool verbose=false)=0;
62 // Virtuel pur
63
64 virtual bool optimal() {return false;} // optimal smoothing method:
65 // false -> from original image (ex: convolution)
66 // true -> from previous scale (ex: diffusion)
67 };
68
69}
70
71#endif
virtual Texture< T > doSmoothing(const Texture< T > &ima, int maxiter, bool verbose=false)=0