This is the complete list of members for aims::Quaternion, including all inherited members.
_vector | aims::Quaternion | protected |
angle() const | aims::Quaternion | |
axis() const | aims::Quaternion | |
buildFromMatrix(const float *m) | aims::Quaternion | |
buildFromMotion(const Motion &m) | aims::Quaternion | |
cross(const Point4df &a, const Point4df &b) | aims::Quaternion | static |
dot(const Quaternion &a, const Quaternion &b) | aims::Quaternion | inlinestatic |
dot(const Point4df &a, const Point4df &b) | aims::Quaternion | static |
fromAxis(const Point3df &c, float phi) | aims::Quaternion | |
inverse() const | aims::Quaternion | |
inverseRotationMatrix() const | aims::Quaternion | |
norm() | aims::Quaternion | |
norm(const Point3df &a) | aims::Quaternion | static |
normalized() const | aims::Quaternion | |
operator*(const Quaternion &, const Quaternion &) | aims::Quaternion | friend |
operator*=(const Quaternion &q) | aims::Quaternion | |
operator=(const Quaternion &q) | aims::Quaternion | |
Quaternion() | aims::Quaternion | |
Quaternion(const Point4df &q) | aims::Quaternion | |
Quaternion(const Quaternion &q) | aims::Quaternion | |
Quaternion(float x, float y, float z, float t) | aims::Quaternion | |
rotationMatrix() const | aims::Quaternion | |
setVector(const Point4df &vec) | aims::Quaternion | |
transform(float x, float y, float z) const | aims::Quaternion | inline |
transform(const Point3df &p) const | aims::Quaternion | |
transformInverse(const Point3df &p) const | aims::Quaternion | |
vector() const | aims::Quaternion | inline |
~Quaternion() | aims::Quaternion | |