anatomist 6.0.4
3D neuroimaging data viewer
Fusion3D.h
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33
34
35#ifndef ANA_MOBJECT_FUSION3D_H
36#define ANA_MOBJECT_FUSION3D_H
37
38
40#include <map>
41#include <vector>
42
43
44namespace anatomist
45{
46
47 class Referential;
48 class Geometry;
49
50
54 class Fusion3D : public GLObjectVector
55 {
56 public:
68
80
81 Fusion3D( const std::vector<AObject *> & obj );
82 virtual ~Fusion3D();
83
84 virtual int MType() const { return( AObject::FUSION3D ); }
85
86 virtual bool CanRemove( AObject* obj );
87
88 virtual bool render( PrimList &, const ViewState & );
89 virtual bool Is2DObject();
90 virtual bool Is3DObject() { return true; }
91
92 virtual bool boundingBox( std::vector<float> & bmin,
93 std::vector<float> & bmax ) const;
94
96 Method method() { return _method; }
97
98 void setSubMethod( SubMethod submethod );
100
101 void setDepth( float depth );
102 float depth() { return _depth; }
103 void setStep( float step );
104 float step() { return _step; }
105
106 virtual void update( const Observable* observable, void* arg );
107
108 virtual void glClearHasChangedFlags() const;
109
110 virtual Tree* optionTree() const;
111
113
116
117 /*
118 virtual bool glHasChanged( glPart ) const;
119 virtual void glSetChanged( glPart, bool = true );
120 */
121 virtual unsigned glTexCoordSize( const ViewState &, unsigned ) const;
122 virtual const GLfloat* glTexCoordArray( const ViewState &,
123 unsigned ) const;
124 virtual bool hasTexture() const { return true; }
125 virtual const GLComponent* glTexture( const ViewState & vs,
126 unsigned tex = 0 ) const;
127 virtual GLComponent* glTexture( const ViewState & vs, unsigned tex = 0 );
128 virtual unsigned glNumTextures() const;
129 virtual unsigned glNumTextures( const ViewState & ) const;
130 virtual unsigned glDimTex( const ViewState & s, unsigned tex = 0 ) const;
131 virtual const AObjectPalette* glPalette( unsigned tex = 0 ) const;
132 virtual glTextureMode glTexMode( unsigned tex = 0 ) const;
133 virtual void glSetTexMode( glTextureMode mode, unsigned tex = 0 );
134 virtual float glTexRate( unsigned tex = 0 ) const;
135 virtual void glSetTexRate( float rate, unsigned tex = 0 );
136 virtual glTextureFiltering glTexFiltering( unsigned tex = 0 ) const;
137 virtual void glSetTexFiltering( glTextureFiltering x, unsigned tex = 0 );
138 virtual glAutoTexturingMode glAutoTexMode( unsigned tex = 0 ) const;
140 unsigned tex = 0 );
141 virtual const float *glAutoTexParams( unsigned coord = 0,
142 unsigned tex = 0 ) const;
143 virtual void glSetAutoTexParams( const float* params, unsigned coord = 0,
144 unsigned tex = 0 );
145
146 //virtual bool glTexImageChanged( unsigned tex = 0 ) const;
147 virtual void glSetTexImageChanged( bool x = true, unsigned tex = 0 ) const;
148 //virtual bool glTexEnvChanged( unsigned tex = 0 ) const;
149 virtual void glSetTexEnvChanged( bool x = true, unsigned tex = 0 ) const;
151 unsigned tex = 0 ) const;
153 unsigned tex = 0 ) const;
154 const TexExtrema & glTexExtrema( unsigned tex = 0 ) const;
155 TexExtrema & glTexExtrema( unsigned tex = 0 );
156
157 virtual void glGarbageCollector( int nkept = -1 );
158
159 protected:
161 void refreshVTexture( const ViewState & ) const;
162 const AObject* volume( unsigned n ) const;
163 virtual std::string viewStateID( glPart part, const ViewState & ) const;
164
166 unsigned _nsurf;
169 float _depth;
170 float _step;
171
172 private:
173 struct Private;
174
176 virtual void insert( AObject* o ) { GLObjectVector::insert( o ); }
177 virtual void insert( AObject* o, int pos )
178 { GLObjectVector::insert( o, pos ); }
179 virtual void insert( const carto::shared_ptr<AObject> & o,
180 int pos = -1 )
181 { GLObjectVector::insert( o, pos ); }
183 virtual void erase( iterator & i ) { GLObjectVector::erase( i ); }
184
185 void refreshVTextureWithPointToPoint( const ViewState &,
186 unsigned tex ) const;
187 void refreshVTextureWithLineToPoint( const ViewState &,
188 unsigned tex ) const;
189 void refreshVTextureWithInsideLineToPoint( const ViewState &,
190 unsigned tex ) const;
191 void refreshVTextureWithOutsideLineToPoint( const ViewState &,
192 unsigned tex ) const;
193 void refreshVTextureWithSphereToPoint( const ViewState &,
194 unsigned tex ) const;
198 void refreshLineTexture( float start_depth, float stop_depth,
199 const ViewState &, unsigned tex ) const;
200
201 float enhancedMean( float value, int nbElemCorrected, int nbElem ) const;
202
203 Private *d;
204 };
205
206
207 //
208
209
210 inline bool Fusion3D::CanRemove( AObject * )
211 {
212 return(false);
213 }
214
215
216
217 inline float Fusion3D::enhancedMean( float value,
218 int nbElemCorrected,
219 int nbElem ) const
220 {
221 if( nbElemCorrected == 0 )
222 return(0.0);
223 return( value / ((float) nbElemCorrected)
224 * ( 1. - 0.7 * ((float) nbElemCorrected) / ((float) nbElem) ) );
225 }
226
227}
228
229
230#endif
Base Anatomist object (abstract)
Definition Object.h:97
virtual void glSetAutoTexParams(const float *params, unsigned coord=0, unsigned tex=0)
void setMethod(Method method)
virtual glAutoTexturingMode glAutoTexMode(unsigned tex=0) const
SubMethod _submethod
Definition Fusion3D.h:168
virtual const GLComponent * glTexture(const ViewState &vs, unsigned tex=0) const
virtual GLPrimitives glTexNameGLL(const ViewState &, unsigned tex=0) const
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate.
virtual int MType() const
Precise type of multi-object.
Definition Fusion3D.h:84
SubMethod subMethod()
Definition Fusion3D.h:99
const_iterator firstVolume() const
virtual bool Is3DObject()
Can be display in 3D windows.
Definition Fusion3D.h:90
SubMethod
3D mapping sub-methods
Definition Fusion3D.h:71
virtual const AObjectPalette * glPalette(unsigned tex=0) const
Fusion3D(const std::vector< AObject * > &obj)
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
static Tree * _optionTree
Definition Fusion3D.h:112
virtual void glSetTexRate(float rate, unsigned tex=0)
const TexExtrema & glTexExtrema(unsigned tex=0) const
virtual unsigned glDimTex(const ViewState &s, unsigned tex=0) const
texture dimension (1, 2 [or 3])
iterator firstVolume()
unsigned _nsurf
number of 3D objects
Definition Fusion3D.h:166
void setDepth(float depth)
Method
3D mapping methods
Definition Fusion3D.h:59
virtual void glSetTexFiltering(glTextureFiltering x, unsigned tex=0)
virtual bool CanRemove(AObject *obj)
Definition Fusion3D.h:210
virtual void glSetAutoTexMode(glAutoTexturingMode mode, unsigned tex=0)
virtual float glTexRate(unsigned tex=0) const
virtual bool Is2DObject()
Can be display in 2D windows.
virtual unsigned glNumTextures() const
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
TexExtrema & glTexExtrema(unsigned tex=0)
virtual GLPrimitives glTexEnvGLL(const ViewState &, unsigned tex=0) const
virtual GLComponent * glTexture(const ViewState &vs, unsigned tex=0)
virtual unsigned glNumTextures(const ViewState &) const
virtual void glSetTexMode(glTextureMode mode, unsigned tex=0)
virtual void glSetTexEnvChanged(bool x=true, unsigned tex=0) const
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual void glSetTexImageChanged(bool x=true, unsigned tex=0) const
void setSubMethod(SubMethod submethod)
void refreshVTexture(const ViewState &) const
Refresh texture values.
virtual glTextureMode glTexMode(unsigned tex=0) const
virtual void glGarbageCollector(int nkept=-1)
Frees unused display lists.
virtual unsigned glTexCoordSize(const ViewState &, unsigned) const
texture array size (must be >= numVertex to work), defalut=0
virtual glTextureFiltering glTexFiltering(unsigned tex=0) const
virtual void glClearHasChangedFlags() const
virtual const float * glAutoTexParams(unsigned coord=0, unsigned tex=0) const
virtual const GLfloat * glTexCoordArray(const ViewState &, unsigned) const
void setStep(float step)
virtual bool hasTexture() const
Textured objects have values associated with a geometric coordinate.
Definition Fusion3D.h:124
const AObject * volume(unsigned n) const
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition glcomponent.h:67
glPart
GL object parts, each driving a GL list.
virtual void erase(iterator &)
virtual void insert(AObject *)
AIterator const_iterator
Definition MObject.h:239
AIterator iterator
Definition MObject.h:238
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
Referential: marker for transformations, with an associated color.
Definition Referential.h:56
std::list< carto::rc_ptr< GLItem > > PrimList
Definition Object.h:74
std::list< RefGLItem > GLPrimitives
Definition primitive.h:156
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67