anatomist 6.0.4
3D neuroimaging data viewer
cSetMaterial.h
Go to the documentation of this file.
1/* This software and supporting documentation are distributed by
2 * Institut Federatif de Recherche 49
3 * CEA/NeuroSpin, Batiment 145,
4 * 91191 Gif-sur-Yvette cedex
5 * France
6 *
7 * This software is governed by the CeCILL-B license under
8 * French law and abiding by the rules of distribution of free software.
9 * You can use, modify and/or redistribute the software under the
10 * terms of the CeCILL-B license as circulated by CEA, CNRS
11 * and INRIA at the following URL "http://www.cecill.info".
12 *
13 * As a counterpart to the access to the source code and rights to copy,
14 * modify and redistribute granted by the license, users are provided only
15 * with a limited warranty and the software's author, the holder of the
16 * economic rights, and the successive licensors have only limited
17 * liability.
18 *
19 * In this respect, the user's attention is drawn to the risks associated
20 * with loading, using, modifying and/or developing or reproducing the
21 * software by the user in light of its specific status of free software,
22 * that may mean that it is complicated to manipulate, and that also
23 * therefore means that it is reserved for developers and experienced
24 * professionals having in-depth computer knowledge. Users are therefore
25 * encouraged to load and test the software's suitability as regards their
26 * requirements in conditions enabling the security of their systems and/or
27 * data to be ensured and, more generally, to use and operate it in the
28 * same conditions as regards security.
29 *
30 * The fact that you are presently reading this means that you have had
31 * knowledge of the CeCILL-B license and that you accept its terms.
32 */
33
34
35#ifndef ANATOMIST_COMMANDS_CSETMATERIAL_H
36#define ANATOMIST_COMMANDS_CSETMATERIAL_H
37
38
40#include <set>
41#include <vector>
42
43
44namespace anatomist
45{
46
47 class AObject;
48
49
52 {
53 public:
54 SetMaterialCommand( const std::set<AObject *> & obj, float* ambient,
55 float* diffuse, float* emission, float* specular,
56 float shininess = -1, bool refresh = true,
57 int lighting = -2, int smoothshading = -2,
58 int polyfiltering = -2, int zbuffer = -2,
59 int faceculling = -2,
60 const std::string & polymode = "",
61 int frontface = -1, float linewidth=-1,
62 const std::vector<float> &
63 unlitcolor=std::vector<float>(),
64 const std::string & selectabemode="",
65 int useshader = -2,
66 int shadercolornormals = -2,
67 int normalisdirection = -2
68 );
70
71 virtual std::string name() const { return( "SetMaterial" ); }
72 virtual void write( Tree & com, Serializer* ser ) const;
73
74 protected:
75 virtual void doit();
76
77 private:
78 std::set<AObject *> _obj;
79 float _ambient[4];
80 float _diffuse[4];
81 float _emission[4];
82 float _specular[4];
83 float _shininess;
84 bool _refresh;
85 int _lighting;
86 int _smoothshading;
87 int _polygonfiltering;
88 int _zbuffer;
89 int _faceculling;
90 std::string _polygonmode;
91 int _frontface;
92 float _linewidth;
93 std::vector<float> _unlitcolor;
94 std::string _selectablemode;
95 int _useshader;
96 int _shadercolornormals;
97 int _normalisdirection;
98
99 friend class StdModule;
100 static Command* read( const Tree & com, CommandContext* context );
101 static bool initSyntax();
102 };
103
104}
105
106
107#endif
Base Anatomist object (abstract)
Definition Object.h:97
The abstract base class for commands.
Definition Command.h:60
RegularCommand()
The programmer cannot call the constructor of an abstract base class.
Serializer is a helper class for pointer serialization.
Definition Serializer.h:56
virtual std::string name() const
Return the unique name of a class of commands.
SetMaterialCommand(const std::set< AObject * > &obj, float *ambient, float *diffuse, float *emission, float *specular, float shininess=-1, bool refresh=true, int lighting=-2, int smoothshading=-2, int polyfiltering=-2, int zbuffer=-2, int faceculling=-2, const std::string &polymode="", int frontface=-1, float linewidth=-1, const std::vector< float > &unlitcolor=std::vector< float >(), const std::string &selectabemode="", int useshader=-2, int shadercolornormals=-2, int normalisdirection=-2)
virtual void doit()
Do a command.
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
Context for commands processor readers (APipeReader etc)
Definition context.h:48