anatomist 6.0.4
3D neuroimaging data viewer
cTexturingParams.h
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33
34
35#ifndef ANATOMIST_COMMANDS_CTEXTURINGPARAMS_H
36#define ANATOMIST_COMMANDS_CTEXTURINGPARAMS_H
37
38
41#include <set>
42#include <vector>
43
44
45namespace anatomist
46{
47 class AObject;
48
50 {
51 public:
53 const std::set<AObject *> & obj, unsigned tex = 0,
54 int mode = -1, int filter = -1, int gen = -1,
55 float rate = -1, int rgbint = -1,
56 const float* genparams1 = 0,
57 const float* genparams2 = 0,
58 const float* genparams3 = 0,
59 int valinter = -1,
60 const std::vector<GLComponent::glTextureWrapMode> *wrapmode = 0
61 );
63
64 virtual std::string name() const { return( "TexturingParams" ); }
65 virtual void write( Tree & com, Serializer* ser ) const;
66
67 protected:
68 virtual void doit();
69
70 private:
71 std::set<AObject *> _objects;
72 unsigned _tex;
73 int _mode;
74 int _filter;
75 int _gen;
76 float _rate;
77 int _rgbinter;
78 int _valinter;
79 std::vector<float> _genparams_1;
80 std::vector<float> _genparams_2;
81 std::vector<float> _genparams_3;
82 std::vector<GLComponent::glTextureWrapMode> _wrapmode;
83
84 friend class StdModule;
85 static Command* read( const Tree & com, CommandContext* context );
86 static bool initSyntax();
87 };
88
89}
90
91
92#endif
93
Base Anatomist object (abstract)
Definition Object.h:97
The abstract base class for commands.
Definition Command.h:60
RegularCommand()
The programmer cannot call the constructor of an abstract base class.
Serializer is a helper class for pointer serialization.
Definition Serializer.h:56
virtual void doit()
Do a command.
virtual std::string name() const
Return the unique name of a class of commands.
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
TexturingParamsCommand(const std::set< AObject * > &obj, unsigned tex=0, int mode=-1, int filter=-1, int gen=-1, float rate=-1, int rgbint=-1, const float *genparams1=0, const float *genparams2=0, const float *genparams3=0, int valinter=-1, const std::vector< GLComponent::glTextureWrapMode > *wrapmode=0)
Context for commands processor readers (APipeReader etc)
Definition context.h:48