anatomist 6.0.4
3D neuroimaging data viewer
fusion2Dmesh.h
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33
34#ifndef ANA_SURFACE_FUSION2DMESH_H
35#define ANA_SURFACE_FUSION2DMESH_H
36
40
41namespace anatomist
42{
46 class Fusion2DMesh : public ObjectVector, public Sliceable
47 {
48 public:
49 Fusion2DMesh( const std::vector<AObject *> & obj );
50 virtual ~Fusion2DMesh();
51
52 virtual const GLComponent* glAPI() const
53 {
54 return this;
55 }
56 virtual GLComponent* glAPI()
57 {
58 return this;
59 }
60 virtual const Sliceable* sliceableAPI() const
61 {
62 return this;
63 }
65 {
66 return this;
67 }
68
69 virtual bool Is2DObject()
70 {
71 return true;
72 }
73
74 virtual bool render( PrimList &, const ViewState & );
75 virtual void update( const Observable *, void * );
76
77 virtual const Material * glMaterial() const;
78 virtual unsigned glNumVertex( const ViewState & ) const;
79 virtual const GLfloat* glVertexArray( const ViewState & ) const;
80 virtual const GLfloat* glNormalArray( const ViewState & ) const;
81 virtual unsigned glPolygonSize( const ViewState & ) const;
82 virtual unsigned glNumPolygon( const ViewState & ) const;
83 virtual const GLuint* glPolygonArray( const ViewState & ) const;
84 virtual void glBeforeBodyGLL( const ViewState &, GLPrimitives & ) const;
85 virtual void glAfterBodyGLL( const ViewState &, GLPrimitives & ) const;
86 virtual std::vector<float> glMin2D() const;
87 virtual std::vector<float> glMax2D() const;
88 virtual const Referential * getReferential() const;
89 virtual void SetMaterial( const Material & );
90 virtual Material & GetMaterial();
91 virtual void setVoxelSize( const std::vector<float> & );
92 virtual std::vector<float> voxelSize() const;
93 virtual bool boundingBox2D( std::vector<float> & bmin,
94 std::vector<float> & bmax ) const
95 { return boundingBox( bmin, bmax ); }
96
98 Point4df getPlane( const ViewState & ) const;
99
102
105
106 private:
107 ASurface<2> * _mergedSurface;
108 std::vector<float> _voxelSize;
109 };
110}
111
112#endif
Template surface type.
Definition surface.h:55
virtual const GLfloat * glNormalArray(const ViewState &) const
normals array (optional), default=0 (no normals, flat shaded faces)
void updateMergedSurface(const ViewState &)
Updates the merged surface according to the surface object list and the current plane.
virtual bool boundingBox2D(std::vector< float > &bmin, std::vector< float > &bmax) const
Bounding box in 2D views mode.
virtual Sliceable * sliceableAPI()
virtual void glAfterBodyGLL(const ViewState &, GLPrimitives &) const
GL list to execute after the body is rendered.
virtual bool Is2DObject()
Can be display in 2D windows.
virtual void update(const Observable *, void *)
This class is an Observer of each of the AObject it groups.
virtual const Referential * getReferential() const
virtual const GLComponent * glAPI() const
OpenGL objects const API.
virtual Material & GetMaterial()
virtual const Material * glMaterial() const
virtual std::vector< float > voxelSize() const
Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1)
virtual void SetMaterial(const Material &)
virtual unsigned glNumPolygon(const ViewState &) const
virtual const Sliceable * sliceableAPI() const
virtual std::vector< float > glMax2D() const
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
Fusion2DMesh(const std::vector< AObject * > &obj)
virtual std::vector< float > glMin2D() const
virtual unsigned glPolygonSize(const ViewState &) const
number of vertices per polygon (default = 3: triangles)
virtual const GLfloat * glVertexArray(const ViewState &) const
bool needMergedSurfaceUpdate() const
Returns true if the merged surface needs to be updated and false otherwise.
virtual unsigned glNumVertex(const ViewState &) const
virtual const GLuint * glPolygonArray(const ViewState &) const
virtual GLComponent * glAPI()
OpenGL objects API.
virtual void setVoxelSize(const std::vector< float > &)
Point4df getPlane(const ViewState &) const
Gets the current slice plane.
virtual void glBeforeBodyGLL(const ViewState &, GLPrimitives &) const
GL list to execute before the body is rendered.
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition glcomponent.h:67
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
This class has to be rewritten, it's really really a shame.......
Definition Material.h:48
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
Referential: marker for transformations, with an associated color.
Definition Referential.h:56
std::list< carto::rc_ptr< GLItem > > PrimList
Definition Object.h:74
std::list< RefGLItem > GLPrimitives
Definition primitive.h:156
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67
AimsVector< float, 4 > Point4df