anatomist 6.0.4
3D neuroimaging data viewer
interpoler.h
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33
34
35#ifndef ANATOMIST_INTERPOLER_INTERPOLER_H
36#define ANATOMIST_INTERPOLER_INTERPOLER_H
37
38
40
41
42namespace anatomist
43{
44
45 template<int D> class ASurface;
47 //class ATriangulated;
48 class ATexture;
49 class ATexSurface;
50
51
58 {
59 public:
60 AInterpoler( AObject* texsurf, AObject* surf );
61 virtual ~AInterpoler();
62
63 virtual bool CanRemove( AObject* ) { return( false ); }
64
65 virtual GLComponent* glGeometry( const ViewState & vs );
66 virtual const GLComponent* glGeometry( const ViewState & vs ) const;
67 virtual GLComponent* glTexture(const ViewState & vs, unsigned n = 0 );
68 virtual const GLComponent* glTexture( const ViewState & vs,
69 unsigned n = 0 ) const;
70 virtual GLComponent* orgGeom();
71 virtual const GLComponent* orgGeom() const;
72 virtual GLComponent* texSurf();
73 virtual const GLComponent* texSurf() const;
74 virtual const AObjectPalette* glPalette( unsigned tex = 0 ) const;
75 virtual const TexExtrema & glTexExtrema( unsigned tex = 0 ) const;
76 virtual TexExtrema & glTexExtrema( unsigned tex = 0 );
77 virtual std::string viewStateID( glPart part, const ViewState & ) const;
78
79 virtual bool Is2DObject() { return false; }
80 virtual bool Is3DObject() { return true; }
81
82 virtual unsigned glTexCoordSize( const ViewState &,
83 unsigned tex = 0 ) const;
84 virtual const GLfloat* glTexCoordArray( const ViewState & s,
85 unsigned tex = 0 ) const;
86
87 virtual void update( const Observable* observable, void* arg );
91
92 static int classType() { return( _classType ); }
93 virtual Tree* optionTree() const;
94
96
97 protected:
98 virtual void computeNeighbours( const ViewState & state );
99 void refreshTexCoordArray( const ViewState & state );
100
101 private:
102 struct Private;
103 Private *d;
104
106 static int registerClass();
107
108 static int _classType;
109 };
110
111}
112
113
114#endif
virtual const GLfloat * glTexCoordArray(const ViewState &s, unsigned tex=0) const
virtual const GLComponent * orgGeom() const
virtual const TexExtrema & glTexExtrema(unsigned tex=0) const
AInterpoler(AObject *texsurf, AObject *surf)
virtual unsigned glTexCoordSize(const ViewState &, unsigned tex=0) const
texture array size (must be >= numVertex to work), defalut=0
virtual GLComponent * orgGeom()
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual GLComponent * glGeometry(const ViewState &vs)
bool hasNeighboursChanged() const
static int classType()
Definition interpoler.h:92
virtual const GLComponent * glGeometry(const ViewState &vs) const
void refreshTexCoordArray(const ViewState &state)
virtual GLComponent * glTexture(const ViewState &vs, unsigned n=0)
virtual TexExtrema & glTexExtrema(unsigned tex=0)
virtual bool CanRemove(AObject *)
Definition interpoler.h:63
virtual const GLComponent * texSurf() const
virtual GLComponent * texSurf()
virtual void computeNeighbours(const ViewState &state)
static Tree * _optionTree
Definition interpoler.h:95
virtual bool Is3DObject()
Can be display in 3D windows.
Definition interpoler.h:80
virtual bool Is2DObject()
Can be display in 2D windows.
Definition interpoler.h:79
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate.
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
virtual const AObjectPalette * glPalette(unsigned tex=0) const
virtual const GLComponent * glTexture(const ViewState &vs, unsigned n=0) const
Base Anatomist object (abstract)
Definition Object.h:97
Template surface type.
Definition surface.h:55
Fusion object merging a triangulation and a texture object.
Definition texsurface.h:100
High-level Texture object in Anatomist.
Definition texture.h:52
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition glcomponent.h:67
glPart
GL object parts, each driving a GL list.
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
ASurface< 3 > ATriangulated
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67