anatomist 6.0.4
3D neuroimaging data viewer
planarfusion3d.h
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33
34
35#ifndef ANA_SURFACE_PLANARFUSION3D_H
36#define ANA_SURFACE_PLANARFUSION3D_H
37
38
40#include <map>
41#include <vector>
42
43
44namespace anatomist
45{
46
47 class Referential;
48 class Geometry;
49
50
52 {
53 public:
54 PlanarFusion3D( const std::vector<AObject *> & obj );
55 virtual ~PlanarFusion3D();
56
57 virtual int MType() const { return( type() ); }
58 static int classType();
59
60 virtual bool CanRemove( AObject* obj );
61
62 virtual bool Is2DObject() { return( false ); }
63 virtual bool Is3DObject() { return( true ); }
64
65 virtual bool boundingBox( std::vector<float> & bmin,
66 std::vector<float> & bmax ) const;
67
68 virtual bool refreshTexCoords( const ViewState & state ) const;
69
70 virtual void update( const Observable* observable, void* arg );
71 virtual void glClearHasChangedFlags() const;
72
73 virtual Tree* optionTree() const;
74
75 virtual unsigned glNumTextures() const;
76 virtual unsigned glNumTextures( const ViewState & ) const;
77 virtual unsigned glDimTex( const ViewState & state,
78 unsigned tex = 0 ) const;
79 virtual unsigned glTexCoordSize( const ViewState & state,
80 unsigned tex = 0 ) const;
81 virtual const GLfloat* glTexCoordArray( const ViewState & state,
82 unsigned tex = 0 ) const;
83 virtual void glSetTexImageChanged( bool, unsigned tex = 0 ) const;
84 virtual glTextureMode glTexMode( unsigned tex = 0 ) const;
85 virtual float glTexRate( unsigned tex = 0 ) const;
86 virtual glTextureFiltering glTexFiltering( unsigned tex = 0 ) const;
87 virtual glAutoTexturingMode glAutoTexMode( unsigned tex = 0 ) const;
88 virtual const float *glAutoTexParams( unsigned coord = 0,
89 unsigned tex = 0 ) const;
90 virtual void glSetAutoTexParams( const float* params, unsigned coord = 0,
91 unsigned tex = 0 );
92 virtual std::string viewStateID( glPart part, const ViewState & ) const;
93
94 const AObject* volume() const;
96 const AObject* mesh() const;
98 virtual const AObjectPalette* glPalette( unsigned ) const;
99 virtual const GLComponent* glTexture( const ViewState & vs,
100 unsigned ) const;
101 virtual GLComponent* glTexture( const ViewState & vs, unsigned );
102
104 const ViewState & state, unsigned tex, int dimx = -1,
105 int dimy = -1, bool useTexScale = true ) const;
106 virtual bool glMakeTexImage( const ViewState & state,
107 const GLTexture & gltex, unsigned tex ) const;
109
110 private:
111 struct Private;
113 static int registerClass();
114
115 Private *d;
116 };
117
118
120 {
121 return(false);
122 }
123
124}
125
126
127#endif
128
129
Base Anatomist object (abstract)
Definition Object.h:97
int type() const
Object type identifier.
Definition Object.h:159
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition glcomponent.h:67
glPart
GL object parts, each driving a GL list.
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate.
virtual unsigned glDimTex(const ViewState &state, unsigned tex=0) const
texture dimension (1, 2 [or 3])
virtual void glSetAutoTexParams(const float *params, unsigned coord=0, unsigned tex=0)
virtual unsigned glNumTextures() const
virtual bool refreshTexCoords(const ViewState &state) const
virtual int MType() const
Precise type of multi-object.
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
virtual void glClearHasChangedFlags() const
virtual carto::VolumeRef< AimsRGBA > glBuildTexImage(const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const
If you make non-standard textures (ie not from a palette), overload this function.
virtual bool Is2DObject()
Can be display in 2D windows.
const AObject * volume() const
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual bool CanRemove(AObject *obj)
PlanarFusion3D(const std::vector< AObject * > &obj)
virtual GLComponent * glTexture(const ViewState &vs, unsigned)
virtual glAutoTexturingMode glAutoTexMode(unsigned tex=0) const
virtual const GLComponent * glTexture(const ViewState &vs, unsigned) const
virtual bool glMakeTexImage(const ViewState &state, const GLTexture &gltex, unsigned tex) const
If you make non-standard textures (ie not from a palette), overload this function to fill gltex.
virtual unsigned glTexCoordSize(const ViewState &state, unsigned tex=0) const
texture array size (must be >= numVertex to work), defalut=0
virtual const AObjectPalette * glPalette(unsigned) const
virtual unsigned glNumTextures(const ViewState &) const
virtual glTextureMode glTexMode(unsigned tex=0) const
virtual bool Is3DObject()
Can be display in 3D windows.
virtual float glTexRate(unsigned tex=0) const
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
virtual void glSetTexImageChanged(bool, unsigned tex=0) const
virtual AObject * fallbackReferentialInheritance() const
object to take referential from when no ref is assigned
const AObject * mesh() const
virtual const float * glAutoTexParams(unsigned coord=0, unsigned tex=0) const
virtual const GLfloat * glTexCoordArray(const ViewState &state, unsigned tex=0) const
virtual glTextureFiltering glTexFiltering(unsigned tex=0) const
Referential: marker for transformations, with an associated color.
Definition Referential.h:56
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67