anatomist 6.0.4
3D neuroimaging data viewer
tesselatedmesh.h
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33
34
35#ifndef ANA_SURFACE_TESSELATEDMESH_H
36#define ANA_SURFACE_TESSELATEDMESH_H
37
38
40#include <vector>
41
42
43namespace anatomist
44{
45
46 class Referential;
47 class Geometry;
48
49
51 {
52 public:
53 struct Private;
54
55 TesselatedMesh( const std::vector<AObject *> & obj );
56 virtual ~TesselatedMesh();
57
58 virtual int MType() const { return( type() ); }
59 static int classType();
60
61 virtual bool CanRemove( AObject* obj );
62
63 virtual void update( const Observable* observable, void* arg );
64 virtual bool render( PrimList &, const ViewState & );
65 virtual bool Is2DObject() { return( false ); }
66 virtual bool Is3DObject() { return( true ); }
67 virtual unsigned glNumVertex( const ViewState & ) const;
68 virtual const GLfloat* glVertexArray( const ViewState & ) const;
69 virtual const GLfloat* glNormalArray( const ViewState & ) const;
70 virtual unsigned glPolygonSize( const ViewState & ) const;
71 virtual unsigned glNumPolygon( const ViewState & ) const;
72 virtual const GLuint* glPolygonArray( const ViewState & ) const;
73
74 virtual void SetMaterial( const Material & );
75 virtual const Material *glMaterial() const;
76 virtual Material & GetMaterial();
77 virtual const Material & material() const;
79
80 virtual Tree* optionTree() const;
81
82 virtual GLComponent* glGeometry( const ViewState & vs );
83 virtual GLComponent* glTexture( const ViewState & vs, unsigned n = 0 );
84 virtual const GLComponent* glGeometry( const ViewState & vs ) const;
85 virtual const GLComponent* glTexture( const ViewState & vs,
86 unsigned n = 0 ) const;
87
88 const AObject* tesselatedMesh() const;
90 const AObject* firstPolygon() const;
92 void tesselate( const ViewState & ) const;
93
94 private:
96 static int registerClass();
97
98 mutable Private *d;
99 };
100
101
103 {
104 return false;
105 }
106
107}
108
109
110#endif
111
112
Base Anatomist object (abstract)
Definition Object.h:97
int type() const
Object type identifier.
Definition Object.h:159
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition glcomponent.h:67
This class has to be rewritten, it's really really a shame.......
Definition Material.h:48
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
Referential: marker for transformations, with an associated color.
Definition Referential.h:56
virtual int MType() const
Precise type of multi-object.
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
virtual AObject * fallbackReferentialInheritance() const
object to take referential from when no ref is assigned
virtual GLComponent * glGeometry(const ViewState &vs)
virtual unsigned glNumPolygon(const ViewState &) const
virtual const Material & material() const
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual void SetMaterial(const Material &)
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
virtual const GLfloat * glVertexArray(const ViewState &) const
virtual Material & GetMaterial()
virtual GLComponent * glTexture(const ViewState &vs, unsigned n=0)
virtual const GLfloat * glNormalArray(const ViewState &) const
normals array (optional), default=0 (no normals, flat shaded faces)
TesselatedMesh(const std::vector< AObject * > &obj)
virtual unsigned glNumVertex(const ViewState &) const
virtual const GLComponent * glGeometry(const ViewState &vs) const
virtual bool Is3DObject()
Can be display in 3D windows.
virtual unsigned glPolygonSize(const ViewState &) const
number of vertices per polygon (default = 3: triangles)
virtual const GLComponent * glTexture(const ViewState &vs, unsigned n=0) const
virtual const GLuint * glPolygonArray(const ViewState &) const
number of vertices per polygon (default = 3: triangles)
const AObject * tesselatedMesh() const
virtual bool CanRemove(AObject *obj)
virtual bool Is2DObject()
Can be display in 2D windows.
const AObject * firstPolygon() const
void tesselate(const ViewState &) const
virtual const Material * glMaterial() const
std::list< carto::rc_ptr< GLItem > > PrimList
Definition Object.h:74
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67