anatomist 6.0.4
3D neuroimaging data viewer
textobject.h
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33
34
35#ifndef ANA_SURFACE_TEXTOBJECT_H
36#define ANA_SURFACE_TEXTOBJECT_H
37
38
40class QFont;
41
42namespace anatomist
43{
44
47 class TextObject : public ASurface<3>
48 {
49 public:
50 TextObject( const std::string & text="",
51 const Point3df & pos=Point3df( 0, 0, 0 ),
52 float fontSize = 30. );
53 virtual ~TextObject();
54 const std::string & text() const;
55 void setText( const std::string & );
56
57 virtual unsigned glDimTex( const ViewState &, unsigned tex = 0 ) const;
58 virtual unsigned glTexCoordSize( const ViewState &,
59 unsigned tex = 0 ) const;
60 virtual const GLfloat* glTexCoordArray( const ViewState &,
61 unsigned tex = 0 ) const;
62 virtual bool glMakeTexImage( const ViewState & state,
63 const GLTexture & gltex, unsigned tex ) const;
64 virtual bool isTransparent() const { return true; }
65 virtual void glSetChanged( glPart, bool = true ) const;
66 void setFont( QFont *font );
67 QFont* font();
68 const QFont* font() const;
69 void setFontSize( float x );
70 float fontSize() const;
71 void setScale( float );
72 float scale() const;
73 void setPosition( const Point3df & );
75 virtual bool savable() const { return false; }
76
77 private:
78 struct Private;
79 Private *d;
80 };
81
82}
83
84#endif
85
ASurface(const char *filename="")
glPart
GL object parts, each driving a GL list.
void setFont(QFont *font)
void setText(const std::string &)
virtual void glSetChanged(glPart, bool=true) const
virtual unsigned glTexCoordSize(const ViewState &, unsigned tex=0) const
texture array size (must be >= numVertex to work), defalut=0
void setPosition(const Point3df &)
virtual unsigned glDimTex(const ViewState &, unsigned tex=0) const
texture dimension (1, 2 [or 3])
virtual const GLfloat * glTexCoordArray(const ViewState &, unsigned tex=0) const
const QFont * font() const
TextObject(const std::string &text="", const Point3df &pos=Point3df(0, 0, 0), float fontSize=30.)
float fontSize() const
const std::string & text() const
virtual bool savable() const
Definition textobject.h:75
float scale() const
void setFontSize(float x)
Point3df position() const
virtual bool isTransparent() const
Definition textobject.h:64
virtual bool glMakeTexImage(const ViewState &state, const GLTexture &gltex, unsigned tex) const
If you make non-standard textures (ie not from a palette), overload this function to fill gltex.
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67
AimsVector< float, 3 > Point3df