ext_ARB_depth_texture() | anatomist::GLCaps | static |
ext_ARB_shadow() | anatomist::GLCaps | static |
ext_ARB_texture_cube_map() | anatomist::GLCaps | static |
ext_EXT_texture_cube_map() | anatomist::GLCaps | static |
ext_SGIX_depth_texture() | anatomist::GLCaps | static |
ext_SGIX_shadow() | anatomist::GLCaps | static |
glActiveTexture(GLenum) | anatomist::GLCaps | static |
glAttachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static |
glBindFramebuffer(GLenum target, GLuint framebuffer) | anatomist::GLCaps | static |
glBindRenderbuffer(GLenum target, GLuint renderbuffer) | anatomist::GLCaps | static |
glBlendEquation(GLenum) | anatomist::GLCaps | static |
glCheckFramebufferStatus(GLenum target) | anatomist::GLCaps | static |
glClientActiveTexture(GLenum) | anatomist::GLCaps | static |
glCompileShader(GLuint shader) | anatomist::GLCaps | static |
glCreateProgram() | anatomist::GLCaps | static |
glCreateShader(GLenum type) | anatomist::GLCaps | static |
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | anatomist::GLCaps | static |
glDeleteProgram(GLuint program) | anatomist::GLCaps | static |
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | anatomist::GLCaps | static |
glDeleteShader(GLuint shader) | anatomist::GLCaps | static |
glDetachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static |
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | anatomist::GLCaps | static |
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | anatomist::GLCaps | static |
glGenFramebuffers(GLsizei n, GLuint *ids) | anatomist::GLCaps | static |
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | anatomist::GLCaps | static |
glGetProgramiv(GLuint program, GLenum pname, GLint *params) | anatomist::GLCaps | static |
glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | anatomist::GLCaps | static |
glGetUniformLocation(GLuint program, const GLchar *name) | anatomist::GLCaps | static |
glLinkProgram(GLuint program) | anatomist::GLCaps | static |
glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | anatomist::GLCaps | static |
glMultTransposeMatrixf(const GLfloat m[16]) | anatomist::GLCaps | static |
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | anatomist::GLCaps | static |
glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | anatomist::GLCaps | static |
glTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) | anatomist::GLCaps | static |
glUniform1f(GLint location, GLfloat v0) | anatomist::GLCaps | static |
glUniform1i(GLint location, GLint v0) | anatomist::GLCaps | static |
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | anatomist::GLCaps | static |
glUseProgram(GLuint program) | anatomist::GLCaps | static |
hasFramebuffer() | anatomist::GLCaps | static |
hasGlBlendEquation() | anatomist::GLCaps | static |
hasGlTexImage3D() | anatomist::GLCaps | static |
hasMultiTexture() | anatomist::GLCaps | static |
mustRefresh() | anatomist::GLCaps | static |
numTextureUnits() | anatomist::GLCaps | static |
textureID(unsigned) | anatomist::GLCaps | static |
updateTextureUnits() | anatomist::GLCaps | static |