| ext_ARB_depth_texture() | anatomist::GLCaps | static | 
  | ext_ARB_shadow() | anatomist::GLCaps | static | 
  | ext_ARB_texture_cube_map() | anatomist::GLCaps | static | 
  | ext_EXT_texture_cube_map() | anatomist::GLCaps | static | 
  | ext_SGIX_depth_texture() | anatomist::GLCaps | static | 
  | ext_SGIX_shadow() | anatomist::GLCaps | static | 
  | glActiveTexture(GLenum) | anatomist::GLCaps | static | 
  | glAttachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static | 
  | glBindFramebuffer(GLenum target, GLuint framebuffer) | anatomist::GLCaps | static | 
  | glBindRenderbuffer(GLenum target, GLuint renderbuffer) | anatomist::GLCaps | static | 
  | glBlendEquation(GLenum) | anatomist::GLCaps | static | 
  | glCheckFramebufferStatus(GLenum target) | anatomist::GLCaps | static | 
  | glClientActiveTexture(GLenum) | anatomist::GLCaps | static | 
  | glCompileShader(GLuint shader) | anatomist::GLCaps | static | 
  | glCreateProgram() | anatomist::GLCaps | static | 
  | glCreateShader(GLenum type) | anatomist::GLCaps | static | 
  | glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | anatomist::GLCaps | static | 
  | glDeleteProgram(GLuint program) | anatomist::GLCaps | static | 
  | glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | anatomist::GLCaps | static | 
  | glDeleteShader(GLuint shader) | anatomist::GLCaps | static | 
  | glDetachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static | 
  | glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | anatomist::GLCaps | static | 
  | glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | anatomist::GLCaps | static | 
  | glGenFramebuffers(GLsizei n, GLuint *ids) | anatomist::GLCaps | static | 
  | glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | anatomist::GLCaps | static | 
  | glGetProgramiv(GLuint program, GLenum pname, GLint *params) | anatomist::GLCaps | static | 
  | glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | anatomist::GLCaps | static | 
  | glGetUniformLocation(GLuint program, const GLchar *name) | anatomist::GLCaps | static | 
  | glLinkProgram(GLuint program) | anatomist::GLCaps | static | 
  | glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | anatomist::GLCaps | static | 
  | glMultTransposeMatrixf(const GLfloat m[16]) | anatomist::GLCaps | static | 
  | glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | anatomist::GLCaps | static | 
  | glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | anatomist::GLCaps | static | 
  | glTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) | anatomist::GLCaps | static | 
  | glUniform1f(GLint location, GLfloat v0) | anatomist::GLCaps | static | 
  | glUniform1i(GLint location, GLint v0) | anatomist::GLCaps | static | 
  | glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | anatomist::GLCaps | static | 
  | glUseProgram(GLuint program) | anatomist::GLCaps | static | 
  | hasFramebuffer() | anatomist::GLCaps | static | 
  | hasGlBlendEquation() | anatomist::GLCaps | static | 
  | hasGlTexImage3D() | anatomist::GLCaps | static | 
  | hasMultiTexture() | anatomist::GLCaps | static | 
  | mustRefresh() | anatomist::GLCaps | static | 
  | numTextureUnits() | anatomist::GLCaps | static | 
  | textureID(unsigned) | anatomist::GLCaps | static | 
  | updateTextureUnits() | anatomist::GLCaps | static |