anatomist  5.1.2
3D neuroimaging data viewer
anatomist::GLComponent Member List

This is the complete list of members for anatomist::GLComponent, including all inherited members.

clearLists()anatomist::GLComponent
debugInfo() constanatomist::GLComponentvirtual
getShader() constanatomist::GLComponentinline
getShader()anatomist::GLComponentinline
glADD enum valueanatomist::GLComponent
glAddTextures(unsigned ntex=1)anatomist::GLComponentprotected
glAfterBodyGLL(const ViewState &state, GLPrimitives &pl) constanatomist::GLComponentvirtual
glAllowedAutoTexModes(unsigned tex=0) constanatomist::GLComponentvirtual
glAllowedTexFilterings(unsigned tex=0) constanatomist::GLComponentvirtual
glAllowedTexModes(unsigned tex=0) constanatomist::GLComponentvirtual
glAllowedTexRate(unsigned tex=0) constanatomist::GLComponentvirtual
glAllowedTexRGBInterpolation(unsigned tex=0) constanatomist::GLComponentvirtual
glAPI() constanatomist::GLComponentinlinevirtual
glAPI()anatomist::GLComponentinlinevirtual
glAutoTexMode(unsigned tex=0) constanatomist::GLComponentvirtual
glAutoTexParams(unsigned coord=0, unsigned tex=0) constanatomist::GLComponentvirtual
glAutoTexturingMode enum nameanatomist::GLComponent
glBeforeBodyGLL(const ViewState &state, GLPrimitives &pl) constanatomist::GLComponentvirtual
glBLEND enum valueanatomist::GLComponent
glBODY enum valueanatomist::GLComponent
glBodyGLL(const ViewState &state) constanatomist::GLComponentvirtual
glBuildTexImage(const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) constanatomist::GLComponentvirtual
glClearHasChangedFlags() constanatomist::GLComponentvirtual
glCOMBINE enum valueanatomist::GLComponent
GLComponent()anatomist::GLComponent
glDECAL enum valueanatomist::GLComponent
glDimTex(const ViewState &, unsigned tex=0) constanatomist::GLComponentinlinevirtual
glFILT_LINEAR enum valueanatomist::GLComponent
glFILT_NEAREST enum valueanatomist::GLComponent
glGarbageCollector(int nkept=-1)anatomist::GLComponentvirtual
glGENERAL enum valueanatomist::GLComponent
glGEOMETRIC enum valueanatomist::GLComponent
glGEOMETRIC_LIGHTEN enum valueanatomist::GLComponent
glGEOMETRIC_SQRT enum valueanatomist::GLComponent
glGEOMETRY enum valueanatomist::GLComponent
glGlobalMaxNumDisplayedPolygons()anatomist::GLComponentstatic
glGLTexFiltering(unsigned tex=0) constanatomist::GLComponentvirtual
glGLTexMode(unsigned tex=0) constanatomist::GLComponentvirtual
glHandleTransformation(const ViewState &vs, const Referential *myref)anatomist::GLComponentstatic
glHasChanged(glPart) constanatomist::GLComponentvirtual
glLINEAR enum valueanatomist::GLComponent
glLINEAR_A_IF_A enum valueanatomist::GLComponent
glLINEAR_A_IF_A_ALPHA enum valueanatomist::GLComponent
glLINEAR_A_IF_B enum valueanatomist::GLComponent
glLINEAR_A_IF_NOT_A enum valueanatomist::GLComponent
glLINEAR_A_IF_NOT_B enum valueanatomist::GLComponent
glLINEAR_A_IF_NOT_B_ALPHA enum valueanatomist::GLComponent
glLINEAR_B_IF_A enum valueanatomist::GLComponent
glLINEAR_B_IF_B enum valueanatomist::GLComponent
glLINEAR_B_IF_B_ALPHA enum valueanatomist::GLComponent
glLINEAR_B_IF_NOT_A enum valueanatomist::GLComponent
glLINEAR_B_IF_NOT_A_ALPHA enum valueanatomist::GLComponent
glLINEAR_B_IF_NOT_B enum valueanatomist::GLComponent
glLINEAR_ON_DEFINED enum valueanatomist::GLComponent
glMainGLL(const ViewState &)anatomist::GLComponentvirtual
glMakeBodyGLL(const ViewState &state, const GLList &gllist) constanatomist::GLComponentvirtual
glMakeTexEnvGLL(const ViewState &state, const GLList &gllist, unsigned tex) constanatomist::GLComponentvirtual
glMakeTexImage(const ViewState &state, const GLTexture &gltex, unsigned tex) constanatomist::GLComponentvirtual
glMaterial() constanatomist::GLComponentinlinevirtual
glMATERIAL enum valueanatomist::GLComponent
glMaterialGLL(const ViewState &state) constanatomist::GLComponentvirtual
glMAX_ALPHA enum valueanatomist::GLComponent
glMAX_CHANNEL enum valueanatomist::GLComponent
glMaxNumDisplayedPolygons() constanatomist::GLComponentvirtual
glMIN_ALPHA enum valueanatomist::GLComponent
glMIN_CHANNEL enum valueanatomist::GLComponent
glNOPART enum valueanatomist::GLComponent
glNormalArray(const ViewState &) constanatomist::GLComponentinlinevirtual
glNumPolygon(const ViewState &) constanatomist::GLComponentinlinevirtual
glNumTextures() constanatomist::GLComponentvirtual
glNumTextures(const ViewState &) constanatomist::GLComponentvirtual
glNumVertex(const ViewState &) constanatomist::GLComponentinlinevirtual
glObjectID() constanatomist::GLComponent
glPalette(unsigned tex=0) constanatomist::GLComponentinlinevirtual
glPALETTE enum valueanatomist::GLComponent
glPart enum nameanatomist::GLComponent
glPolygonArray(const ViewState &) constanatomist::GLComponentinlinevirtual
glPolygonSize(const ViewState &) constanatomist::GLComponentinlinevirtual
glPopTransformation(const ViewState &vs, const Referential *myref)anatomist::GLComponentstatic
glREFERENTIAL enum valueanatomist::GLComponent
glREPLACE enum valueanatomist::GLComponent
glSelectRenderMode typedefanatomist::GLComponent
glSetAutoTexMode(glAutoTexturingMode mode, unsigned tex=0)anatomist::GLComponentvirtual
glSetAutoTexParams(const float *params, unsigned coord=0, unsigned tex=0)anatomist::GLComponentvirtual
glSetBodyGLL(const std::string &state, RefGLItem x)anatomist::GLComponentvirtual
glSetChanged(glPart, bool=true) constanatomist::GLComponentvirtual
glSetGlobalMaxNumDisplayedPolygons(unsigned long n)anatomist::GLComponentstatic
glSetMainGLL(const std::string &state, GLPrimitives x)anatomist::GLComponentvirtual
glSetMaterialGLL(const std::string &state, RefGLItem x)anatomist::GLComponentvirtual
glSetMaxNumDisplayedPolygons(unsigned long n)anatomist::GLComponentvirtual
glSetStateMemory(unsigned n)anatomist::GLComponentvirtual
glSetTexEnvChanged(bool x=true, unsigned tex=0) constanatomist::GLComponentvirtual
glSetTexFiltering(glTextureFiltering x, unsigned tex=0)anatomist::GLComponentvirtual
glSetTexImageChanged(bool x=true, unsigned tex=0) constanatomist::GLComponentvirtual
glSetTexMode(glTextureMode mode, unsigned tex=0)anatomist::GLComponentvirtual
glSetTexNameGLL(const std::string &state, RefGLItem x, unsigned tex=0)anatomist::GLComponentvirtual
glSetTexRate(float rate, unsigned tex=0)anatomist::GLComponentvirtual
glSetTexRGBInterpolation(bool x, unsigned tex=0)anatomist::GLComponentvirtual
glStateMemory() constanatomist::GLComponent
glTEX_EYE_LINEAR enum valueanatomist::GLComponent
glTEX_MANUAL enum valueanatomist::GLComponent
glTEX_NORMAL_MAP enum valueanatomist::GLComponent
glTEX_OBJECT_LINEAR enum valueanatomist::GLComponent
glTEX_REFLECTION_MAP enum valueanatomist::GLComponent
glTEX_SPHERE_MAP enum valueanatomist::GLComponent
glTexCoordArray(const ViewState &, unsigned tex=0) constanatomist::GLComponentinlinevirtual
glTexCoordSize(const ViewState &, unsigned tex=0) constanatomist::GLComponentinlinevirtual
glTEXENV enum valueanatomist::GLComponent
glTEXENV_NUM enum valueanatomist::GLComponent
glTexEnvChanged(unsigned tex=0) constanatomist::GLComponentvirtual
glTexEnvGLL(const ViewState &, unsigned tex=0) constanatomist::GLComponentvirtual
glTexExtrema(unsigned tex=0) constanatomist::GLComponentvirtual
glTexExtrema(unsigned tex=0)anatomist::GLComponentvirtual
glTexFiltering(unsigned tex=0) constanatomist::GLComponentvirtual
glTEXIMAGE enum valueanatomist::GLComponent
glTEXIMAGE_NUM enum valueanatomist::GLComponent
glTexImageChanged(unsigned tex=0) constanatomist::GLComponentvirtual
glTexInfo(unsigned tex=0) constanatomist::GLComponentvirtual
glTexMode(unsigned tex=0) constanatomist::GLComponentvirtual
glTexNameGLL(const ViewState &, unsigned tex=0) constanatomist::GLComponentvirtual
glTexRate(unsigned tex=0) constanatomist::GLComponentvirtual
glTexRGBInterpolation(unsigned tex=0) constanatomist::GLComponentvirtual
glTextureFiltering enum nameanatomist::GLComponent
glTextureMode enum nameanatomist::GLComponent
glVertexArray(const ViewState &) constanatomist::GLComponentinlinevirtual
removeShader()anatomist::GLComponentinline
setShader(const Shader &shader)anatomist::GLComponentinline
setShaderParameters(const Shader &shader, const ViewState &state) constanatomist::GLComponentinlinevirtual
setupShader()anatomist::GLComponent
sliceableAPI() constanatomist::GLComponentinlinevirtual
sliceableAPI()anatomist::GLComponentinlinevirtual
viewStateID(glPart part, const ViewState &) constanatomist::GLComponentvirtual
~GLComponent()anatomist::GLComponentvirtual