| _ambient | anatomist::Material | protected | 
  | _diffuse | anatomist::Material | protected | 
  | _emission | anatomist::Material | protected | 
  | _shininess | anatomist::Material | protected | 
  | _specular | anatomist::Material | protected | 
  | AlwaysSelectable enum value | anatomist::Material |  | 
  | Ambient() | anatomist::Material | inline | 
  | Ambient(int i) const | anatomist::Material | inline | 
  | BlinnPhongLighting enum value | anatomist::Material |  | 
  | Diffuse() | anatomist::Material | inline | 
  | Diffuse(int i) const | anatomist::Material | inline | 
  | Emission() | anatomist::Material | inline | 
  | Emission(int i) const | anatomist::Material | inline | 
  | ExtOutlined enum value | anatomist::Material |  | 
  | Fast enum value | anatomist::Material |  | 
  | FlatShading enum value | anatomist::Material |  | 
  | FrontFace enum value | anatomist::Material |  | 
  | genericDescription() const | anatomist::Material |  | 
  | Ghost enum value | anatomist::Material |  | 
  | GhostSelection enum value | anatomist::Material |  | 
  | GouraudShading enum value | anatomist::Material |  | 
  | HiddenWireframe enum value | anatomist::Material |  | 
  | IsBlended() const | anatomist::Material |  | 
  | LightingModel enum name | anatomist::Material |  | 
  | lineWidth() const | anatomist::Material |  | 
  | Material() | anatomist::Material |  | 
  | Material(const Material &) | anatomist::Material |  | 
  | NoLighting enum value | anatomist::Material |  | 
  | Normal enum value | anatomist::Material |  | 
  | NormalIsDirection enum value | anatomist::Material |  | 
  | operator!=(const Material &) const | anatomist::Material |  | 
  | operator<<(std::ostream &, const anatomist::Material &) | anatomist::Material | friend | 
  | operator=(const Material &) | anatomist::Material |  | 
  | operator==(const Material &mat) const | anatomist::Material | inline | 
  | operator>>(std::istream &, anatomist::Material &) | anatomist::Material | friend | 
  | Outlined enum value | anatomist::Material |  | 
  | PhongLighting enum value | anatomist::Material |  | 
  | PhongShading enum value | anatomist::Material |  | 
  | popGLState() const | anatomist::Material |  | 
  | RenderFaceCulling enum value | anatomist::Material |  | 
  | RenderFiltering enum value | anatomist::Material |  | 
  | RenderingMode enum name | anatomist::Material |  | 
  | RenderLighting enum value | anatomist::Material |  | 
  | RenderMode enum value | anatomist::Material |  | 
  | renderProperty(RenderProperty) const | anatomist::Material |  | 
  | RenderProperty enum name | anatomist::Material |  | 
  | RenderSmoothShading enum value | anatomist::Material |  | 
  | RenderZBuffer enum value | anatomist::Material |  | 
  | SelectableMode enum name | anatomist::Material |  | 
  | SelectableMode enum value | anatomist::Material |  | 
  | SelectableWhenNotTotallyTransparent enum value | anatomist::Material |  | 
  | SelectableWhenOpaque enum value | anatomist::Material |  | 
  | set(const carto::GenericObject &) | anatomist::Material |  | 
  | SetAmbient(float, float, float, float) | anatomist::Material |  | 
  | SetAmbientA(float val) | anatomist::Material |  | 
  | SetAmbientB(float val) | anatomist::Material |  | 
  | SetAmbientG(float val) | anatomist::Material |  | 
  | SetAmbientR(float val) | anatomist::Material |  | 
  | SetDiffuse(float, float, float, float) | anatomist::Material |  | 
  | SetDiffuseA(float val) | anatomist::Material |  | 
  | SetDiffuseB(float val) | anatomist::Material |  | 
  | SetDiffuseG(float val) | anatomist::Material |  | 
  | SetDiffuseR(float val) | anatomist::Material |  | 
  | SetEmission(float, float, float, float) | anatomist::Material |  | 
  | SetEmissionA(float val) | anatomist::Material |  | 
  | SetEmissionB(float val) | anatomist::Material |  | 
  | SetEmissionG(float val) | anatomist::Material |  | 
  | SetEmissionR(float val) | anatomist::Material |  | 
  | setGLMaterial() const | anatomist::Material |  | 
  | setLineWidth(float w) | anatomist::Material |  | 
  | setRenderProperty(RenderProperty, int) | anatomist::Material |  | 
  | SetShininess(float val) | anatomist::Material |  | 
  | SetSpecular(float, float, float, float) | anatomist::Material |  | 
  | SetSpecularA(float val) | anatomist::Material |  | 
  | SetSpecularB(float val) | anatomist::Material |  | 
  | SetSpecularG(float val) | anatomist::Material |  | 
  | SetSpecularR(float val) | anatomist::Material |  | 
  | setUnlitColor(float, float, float, float) | anatomist::Material |  | 
  | ShaderColorNormals enum value | anatomist::Material |  | 
  | ShadingModel enum name | anatomist::Material |  | 
  | Shininess() const | anatomist::Material | inline | 
  | Specular() | anatomist::Material | inline | 
  | Specular(int i) const | anatomist::Material | inline | 
  | unlitColor() const | anatomist::Material |  | 
  | unlitColor(int i) const | anatomist::Material |  | 
  | UseShader enum value | anatomist::Material |  | 
  | Wireframe enum value | anatomist::Material |  | 
  | ~Material() | anatomist::Material | virtual |