_ambient | anatomist::Material | protected |
_diffuse | anatomist::Material | protected |
_emission | anatomist::Material | protected |
_shininess | anatomist::Material | protected |
_specular | anatomist::Material | protected |
AlwaysSelectable enum value | anatomist::Material | |
Ambient() | anatomist::Material | inline |
Ambient(int i) const | anatomist::Material | inline |
BlinnPhongLighting enum value | anatomist::Material | |
Diffuse() | anatomist::Material | inline |
Diffuse(int i) const | anatomist::Material | inline |
Emission() | anatomist::Material | inline |
Emission(int i) const | anatomist::Material | inline |
ExtOutlined enum value | anatomist::Material | |
Fast enum value | anatomist::Material | |
FlatShading enum value | anatomist::Material | |
FrontFace enum value | anatomist::Material | |
genericDescription() const | anatomist::Material | |
Ghost enum value | anatomist::Material | |
GhostSelection enum value | anatomist::Material | |
GouraudShading enum value | anatomist::Material | |
HiddenWireframe enum value | anatomist::Material | |
IsBlended() const | anatomist::Material | |
LightingModel enum name | anatomist::Material | |
lineWidth() const | anatomist::Material | |
Material() | anatomist::Material | |
Material(const Material &) | anatomist::Material | |
NoLighting enum value | anatomist::Material | |
Normal enum value | anatomist::Material | |
NormalIsDirection enum value | anatomist::Material | |
operator!=(const Material &) const | anatomist::Material | |
operator<<(std::ostream &, const anatomist::Material &) | anatomist::Material | friend |
operator=(const Material &) | anatomist::Material | |
operator==(const Material &mat) const | anatomist::Material | inline |
operator>>(std::istream &, anatomist::Material &) | anatomist::Material | friend |
Outlined enum value | anatomist::Material | |
PhongLighting enum value | anatomist::Material | |
PhongShading enum value | anatomist::Material | |
popGLState() const | anatomist::Material | |
RenderFaceCulling enum value | anatomist::Material | |
RenderFiltering enum value | anatomist::Material | |
RenderingMode enum name | anatomist::Material | |
RenderLighting enum value | anatomist::Material | |
RenderMode enum value | anatomist::Material | |
renderProperty(RenderProperty) const | anatomist::Material | |
RenderProperty enum name | anatomist::Material | |
RenderSmoothShading enum value | anatomist::Material | |
RenderZBuffer enum value | anatomist::Material | |
SelectableMode enum name | anatomist::Material | |
SelectableMode enum value | anatomist::Material | |
SelectableWhenNotTotallyTransparent enum value | anatomist::Material | |
SelectableWhenOpaque enum value | anatomist::Material | |
set(const carto::GenericObject &) | anatomist::Material | |
SetAmbient(float, float, float, float) | anatomist::Material | |
SetAmbientA(float val) | anatomist::Material | |
SetAmbientB(float val) | anatomist::Material | |
SetAmbientG(float val) | anatomist::Material | |
SetAmbientR(float val) | anatomist::Material | |
SetDiffuse(float, float, float, float) | anatomist::Material | |
SetDiffuseA(float val) | anatomist::Material | |
SetDiffuseB(float val) | anatomist::Material | |
SetDiffuseG(float val) | anatomist::Material | |
SetDiffuseR(float val) | anatomist::Material | |
SetEmission(float, float, float, float) | anatomist::Material | |
SetEmissionA(float val) | anatomist::Material | |
SetEmissionB(float val) | anatomist::Material | |
SetEmissionG(float val) | anatomist::Material | |
SetEmissionR(float val) | anatomist::Material | |
setGLMaterial() const | anatomist::Material | |
setLineWidth(float w) | anatomist::Material | |
setRenderProperty(RenderProperty, int) | anatomist::Material | |
SetShininess(float val) | anatomist::Material | |
SetSpecular(float, float, float, float) | anatomist::Material | |
SetSpecularA(float val) | anatomist::Material | |
SetSpecularB(float val) | anatomist::Material | |
SetSpecularG(float val) | anatomist::Material | |
SetSpecularR(float val) | anatomist::Material | |
setUnlitColor(float, float, float, float) | anatomist::Material | |
ShaderColorNormals enum value | anatomist::Material | |
ShadingModel enum name | anatomist::Material | |
Shininess() const | anatomist::Material | inline |
Specular() | anatomist::Material | inline |
Specular(int i) const | anatomist::Material | inline |
unlitColor() const | anatomist::Material | |
unlitColor(int i) const | anatomist::Material | |
UseShader enum value | anatomist::Material | |
Wireframe enum value | anatomist::Material | |
~Material() | anatomist::Material | virtual |