anatomist  5.1.2
3D neuroimaging data viewer
anatomist::Shader Member List

This is the complete list of members for anatomist::Shader, including all inherited members.

_coloring_modelanatomist::Shaderprotected
_interpolation_modelanatomist::Shaderprotected
_isSupported(void)anatomist::Shaderprotectedstatic
_lighting_modelanatomist::Shaderprotected
_material_modelanatomist::Shaderprotected
bind(const GLComponent &glc, const ViewState &state)anatomist::Shader
ColoringModel typedefanatomist::Shader
DefaultColoringModelanatomist::Shaderstatic
DefaultInterpolationModelanatomist::Shaderstatic
DefaultLightingModelanatomist::Shaderstatic
DefaultMaterialModelanatomist::Shaderstatic
disable(void)anatomist::Shader
disable_all(void)anatomist::Shaderstatic
enable(void)anatomist::Shader
enable_all(void)anatomist::Shaderstatic
getAnatomistDefaultBehaviour(void)anatomist::Shaderstatic
getColoringModel() constanatomist::Shaderinline
getInterpolationModel() constanatomist::Shaderinline
getLightingModel() constanatomist::Shaderinline
getMaterialModel() constanatomist::Shaderinline
InterpolationModel typedefanatomist::Shader
isActivated(void)anatomist::Shaderstatic
isSupported(void)anatomist::Shaderstatic
isUsedByDefault(void)anatomist::Shaderstatic
LightingModel typedefanatomist::Shader
load(void)anatomist::Shaderprotected
load_if_needed(void)anatomist::Shader
MaterialModel typedefanatomist::Shader
operator!=(const Shader &) constanatomist::Shader
operator<<(std::ostream &, const anatomist::Shader &)anatomist::Shaderfriend
operator=(const Shader &)anatomist::Shader
operator==(const Shader &mat) constanatomist::Shaderinline
release(void)anatomist::Shader
reload(void)anatomist::Shader
setColoringModel(ColoringModel m)anatomist::Shaderinline
setInterpolationModel(InterpolationModel m)anatomist::Shaderinline
setLightingModel(LightingModel m)anatomist::Shaderinline
setMaterialModel(MaterialModel m)anatomist::Shaderinline
setModels(LightingModel lm, InterpolationModel im, ColoringModel cm, MaterialModel mm)anatomist::Shaderinline
setShaderParameters(const GLComponent &obj, const ViewState &state) constanatomist::Shader
setShaderParameters(const GLMObject &obj, const ViewState &state) constanatomist::Shader
setShaderParameters(const AVolumeBase &obj, const ViewState &state) constanatomist::Shader
setShaderParameters(const ATexSurface &obj, const ViewState &state) constanatomist::Shader
Shader()anatomist::Shader
Shader(const Shader &)anatomist::Shader
~Shader()anatomist::Shadervirtual