anatomist  5.1.2
3D neuroimaging data viewer
connmatrixcontrol.h
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33 
34 
35 #ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
36 #define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H
37 
39 #include <aims/vector/vector.h>
40 #include <map>
41 #include <QObject>
42 
43 
44 namespace anatomist
45 {
46  class AObject;
47  class AConnectivityMatrix;
48 
49  class ConnectivityMatrixAction : public QObject, public Action
50  {
51  Q_OBJECT
52 
53  public:
54  static Action * creator();
55 
59 
60  virtual std::string name() const { return "ConnectivityMatrixAction"; }
61 
63 
64  virtual void showConnectivityAtPoint( int x, int y, int, int );
65  virtual void showConnectivityForPatch( int x, int y, int, int );
68 
69  private slots:
70  void updateConnectivityObject( AConnectivityMatrix* aconn );
71  void updateConnectivityProgress( AConnectivityMatrix* aconn, int, int );
72  };
73 
74 
76  {
77  public:
78  static Control * creator();
79 
82 
83  virtual void eventAutoSubscription( ActionPool * actionPool );
84  virtual void doAlsoOnDeselect( ActionPool * actionPool );
85  };
86 
87 }
88 
89 #endif
90 
#define slots
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture.
Base Anatomist object (abstract)
Definition: Object.h:96
virtual void showConnectivityAtPoint(int x, int y, int, int)
AConnectivityMatrix * connectivityMatrix(AObject *obj) const
void clearConnectivityProgress(AConnectivityMatrix *aconn)
virtual void showConnectivityForPatch(int x, int y, int, int)
ConnectivityMatrixAction(const ConnectivityMatrixAction &a)
virtual std::string name() const
virtual void doAlsoOnDeselect(ActionPool *actionPool)
virtual void eventAutoSubscription(ActionPool *actionPool)