35 #ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H 
   36 #define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H 
   47   class AConnectivityMatrix;
 
   60     virtual std::string 
name()
 const { 
return "ConnectivityMatrixAction"; }
 
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture.
Base Anatomist object (abstract)
static Action * creator()
virtual void showConnectivityAtPoint(int x, int y, int, int)
virtual ~ConnectivityMatrixAction()
AConnectivityMatrix * connectivityMatrix(AObject *obj) const
void clearConnectivityProgress(AConnectivityMatrix *aconn)
virtual void showConnectivityForPatch(int x, int y, int, int)
ConnectivityMatrixAction(const ConnectivityMatrixAction &a)
virtual std::string name() const
ConnectivityMatrixAction()
virtual ~ConnectivityMatrixControl()
static Control * creator()
ConnectivityMatrixControl()
virtual void doAlsoOnDeselect(ActionPool *actionPool)
virtual void eventAutoSubscription(ActionPool *actionPool)