anatomist
5.1.2
3D neuroimaging data viewer
cubeZbuffer.h
Go to the documentation of this file.
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/* This software and supporting documentation are distributed by
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* Institut Federatif de Recherche 49
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* CEA/NeuroSpin, Batiment 145,
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* 91191 Gif-sur-Yvette cedex
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* France
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*
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* This software is governed by the CeCILL-B license under
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* French law and abiding by the rules of distribution of free software.
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* You can use, modify and/or redistribute the software under the
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* terms of the CeCILL-B license as circulated by CEA, CNRS
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* and INRIA at the following URL "http://www.cecill.info".
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*
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* As a counterpart to the access to the source code and rights to copy,
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* modify and redistribute granted by the license, users are provided only
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* with a limited warranty and the software's author, the holder of the
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* economic rights, and the successive licensors have only limited
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* liability.
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*
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* In this respect, the user's attention is drawn to the risks associated
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* with loading, using, modifying and/or developing or reproducing the
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* software by the user in light of its specific status of free software,
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* that may mean that it is complicated to manipulate, and that also
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* therefore means that it is reserved for developers and experienced
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* professionals having in-depth computer knowledge. Users are therefore
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* encouraged to load and test the software's suitability as regards their
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* requirements in conditions enabling the security of their systems and/or
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* data to be ensured and, more generally, to use and operate it in the
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* same conditions as regards security.
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*
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* The fact that you are presently reading this means that you have had
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* knowledge of the CeCILL-B license and that you accept its terms.
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*/
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#ifndef _cubeZbuffer_h_
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#define _cubeZbuffer_h_
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#include <
anatomist/qtvr3/vector3d.h
>
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namespace
Vr
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{
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class
CubeZBuffer
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{
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public
:
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CubeZBuffer
();
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virtual
~CubeZBuffer
() {}
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void
compute
(
const
float
* );
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float
getMinZ
()
const
;
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float
getMaxZ
()
const
;
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float
getVertexZ
(
int
)
const
;
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int
getKey
(
float
)
const
;
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float
getStep
(
int
)
const
;
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float
getZ
(
const
Vector3d
& )
const
;
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private
:
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float
vz[ 4 ];
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float
zi[ 8 ];
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float
zMin;
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float
zMax;
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};
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}
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#endif
Vr::CubeZBuffer
Definition:
cubeZbuffer.h:45
Vr::CubeZBuffer::getKey
int getKey(float) const
Vr::CubeZBuffer::getMaxZ
float getMaxZ() const
Vr::CubeZBuffer::getZ
float getZ(const Vector3d &) const
Vr::CubeZBuffer::getMinZ
float getMinZ() const
Vr::CubeZBuffer::getVertexZ
float getVertexZ(int) const
Vr::CubeZBuffer::~CubeZBuffer
virtual ~CubeZBuffer()
Definition:
cubeZbuffer.h:50
Vr::CubeZBuffer::compute
void compute(const float *)
Vr::CubeZBuffer::getStep
float getStep(int) const
Vr::CubeZBuffer::CubeZBuffer
CubeZBuffer()
Vr::Vector3d
Definition:
vector3d.h:42
Vr
Definition:
creator.h:38
vector3d.h
anatomist
qtvr3
cubeZbuffer.h
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