1#ifndef AIMS_MARCHING_TRIANGLE_H
2#define AIMS_MARCHING_TRIANGLE_H
5#include <aims/mesh/texture.h>
6#include <aims/mesh/curv.h>
7#include <aims/mesh/surfaceOperation.h>
8#include <aims/mesh/surfacegen.h>
25 std::vector< AimsVector< uint,3> >
poly;
void addSegment(Point3df v1, Point3df v2, AimsSegments *line)
TimeTexture< float > texOriginal
IsoLine(AimsSurfaceTriangle &mesh_read, TimeTexture< float > &texOriginal_read)
TimeTexture< short > setVertices()
Point3df createNewVertex(Point3df &, Point3df &, int, int)
AimsSurfaceTriangle makeTubes(int val)
AimsSegments makeLine(int val)
std::vector< AimsVector< uint, 3 > > poly
std::vector< Point3df > vertex
AIMSDATA_API AimsTimeSurface< 3, Void > AimsSurfaceTriangle
AIMSDATA_API AimsTimeSurface< 2, Void > AimsSegments