1#ifndef AIMS_POINT_DISTANCE_H
2#define AIMS_POINT_DISTANCE_H
4#include <aims/mesh/texture.h>
5#include <aims/mesh/surfaceOperation.h>
6#include <aims/mesh/surfacegen.h>
24 std::vector<std::set<uint> > _neigh;
40 std::vector<std::set<uint> > _neigh;
41 std::set<uint> _liste;
MeshPointDistance(AimsSurfaceTriangle mesh)
float compute(uint p1, uint p2)
MeshPointNeighborhoodFromDistance(AimsSurfaceTriangle mesh)
std::set< uint > compute(uint node, float distance)
void includeNeighbors(uint ind)
static std::vector< std::set< uint > > surfaceNeighbours(const AimsSurface< D, T > &surf)
AIMSDATA_API AimsTimeSurface< 3, Void > AimsSurfaceTriangle