aimsalgo  5.1.2
Neuroimaging image processing
meshwatershed.h
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33 
34 
35 #ifndef AIMS_MESH_MESHWATERSHED_H
36 #define AIMS_MESH_MESHWATERSHED_H
37 
38 #include <aims/mesh/surface.h>
39 #include <aims/mesh/texture.h>
40 
41 
42 namespace aims
43 {
44 
46  std::vector<AimsVector<uint,2> > & edges,
47  std::vector<double> & weights );
57  const std::vector<double> & field,
58  std::vector<int> & idx,
59  std::vector<int> & depth, std::vector<int> & major,
60  std::vector<int> & label, double threshold );
62  const TimeTexture<double> & field,
63  TimeTexture<int> & idx,
64  TimeTexture<int> & depth, TimeTexture<int> & major,
65  TimeTexture<int> & label, double threshold );
74  const std::vector<double> & field,
75  std::vector<int> & idx,
76  std::vector<double> & height,
77  std::vector<int> & father,
78  std::vector<int> & label, double th );
80  const TimeTexture<double> & field,
81  TimeTexture<int> & idx,
82  TimeTexture<double> & height,
83  TimeTexture<int> & father,
84  TimeTexture<int> & label, double th );
85 
86  void blobsHeights( const AimsSurfaceTriangle & mesh,
87  const std::vector<double> & field,
88  const std::vector<int> & watershedlabels,
89  std::vector<int> & junctions );
90 }
91 
92 #endif
93 
int meshBlobsBifurcation(const AimsSurfaceTriangle &mesh, const std::vector< double > &field, std::vector< int > &idx, std::vector< double > &height, std::vector< int > &father, std::vector< int > &label, double th)
Blobs labeling and bifurcations.
void distancesFromMesh(const AimsSurfaceTriangle &mesh, std::vector< AimsVector< uint, 2 > > &edges, std::vector< double > &weights)
void blobsHeights(const AimsSurfaceTriangle &mesh, const std::vector< double > &field, const std::vector< int > &watershedlabels, std::vector< int > &junctions)
int meshWatershed(const AimsSurfaceTriangle &mesh, const std::vector< double > &field, std::vector< int > &idx, std::vector< int > &depth, std::vector< int > &major, std::vector< int > &label, double threshold)
If I understand:
AIMSDATA_API AimsTimeSurface< 3, Void > AimsSurfaceTriangle