| ext_ARB_depth_texture() | anatomist::GLCaps | static |
| ext_ARB_shadow() | anatomist::GLCaps | static |
| ext_ARB_texture_cube_map() | anatomist::GLCaps | static |
| ext_EXT_texture_cube_map() | anatomist::GLCaps | static |
| ext_SGIX_depth_texture() | anatomist::GLCaps | static |
| ext_SGIX_shadow() | anatomist::GLCaps | static |
| glActiveTexture(GLenum) | anatomist::GLCaps | static |
| glAttachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static |
| glBindFramebuffer(GLenum target, GLuint framebuffer) | anatomist::GLCaps | static |
| glBindRenderbuffer(GLenum target, GLuint renderbuffer) | anatomist::GLCaps | static |
| glBlendEquation(GLenum) | anatomist::GLCaps | static |
| glCheckFramebufferStatus(GLenum target) | anatomist::GLCaps | static |
| glClientActiveTexture(GLenum) | anatomist::GLCaps | static |
| glCompileShader(GLuint shader) | anatomist::GLCaps | static |
| glCreateProgram() | anatomist::GLCaps | static |
| glCreateShader(GLenum type) | anatomist::GLCaps | static |
| glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | anatomist::GLCaps | static |
| glDeleteProgram(GLuint program) | anatomist::GLCaps | static |
| glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | anatomist::GLCaps | static |
| glDeleteShader(GLuint shader) | anatomist::GLCaps | static |
| glDetachShader(GLuint program, GLuint shader) | anatomist::GLCaps | static |
| glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | anatomist::GLCaps | static |
| glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | anatomist::GLCaps | static |
| glGenFramebuffers(GLsizei n, GLuint *ids) | anatomist::GLCaps | static |
| glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | anatomist::GLCaps | static |
| glGetProgramiv(GLuint program, GLenum pname, GLint *params) | anatomist::GLCaps | static |
| glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | anatomist::GLCaps | static |
| glGetUniformLocation(GLuint program, const GLchar *name) | anatomist::GLCaps | static |
| glLinkProgram(GLuint program) | anatomist::GLCaps | static |
| glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | anatomist::GLCaps | static |
| glMultTransposeMatrixf(const GLfloat m[16]) | anatomist::GLCaps | static |
| glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | anatomist::GLCaps | static |
| glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | anatomist::GLCaps | static |
| glTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) | anatomist::GLCaps | static |
| glUniform1f(GLint location, GLfloat v0) | anatomist::GLCaps | static |
| glUniform1i(GLint location, GLint v0) | anatomist::GLCaps | static |
| glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | anatomist::GLCaps | static |
| glUseProgram(GLuint program) | anatomist::GLCaps | static |
| hasFramebuffer() | anatomist::GLCaps | static |
| hasGlBlendEquation() | anatomist::GLCaps | static |
| hasGlTexImage3D() | anatomist::GLCaps | static |
| hasMultiTexture() | anatomist::GLCaps | static |
| mustRefresh() | anatomist::GLCaps | static |
| numTextureUnits() | anatomist::GLCaps | static |
| textureID(unsigned) | anatomist::GLCaps | static |
| updateTextureUnits() | anatomist::GLCaps | static |