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access to local texture intensity

Posted: Mon Jun 18, 2012 1:45 pm
by François Leroy
Hi,
Once I created a "Textured surface", ie, by combining a mesh file and a gifti texture file (FusionTexSurfMethod), is it possible to get the texture intensity when I click at a given location of the object in a 3D window?
Thanks for your help,
Francois

Re: access to local texture intensity

Posted: Mon Jun 18, 2012 1:57 pm
by riviere
Hi François,

You can use the surfpaint module for that:
when a textured surface is in a 3D view, select the "SurfpaintToolsControl. It will add two toolbars (at the top and bottom of the view). Then use the "texture value selection" tool (top toolbar buttons). When you click on the textured mesh, the texture value of the nearest vertex will be set in the "textured value" field of the bottom toolbar, and vertex and polygon numbers will also be displayed.

Denis