36#ifndef AIMS_DISTANCEMAP_MESHVORONOI_H
37#define AIMS_DISTANCEMAP_MESHVORONOI_H
39#include <aims/mesh/texture.h>
40#include <aims/mesh/surface.h>
56 float dist,
bool connexity,
61 float dist,
bool connexity,
bool object );
80 const T & Back,
const T & For,
81 float dist,
bool connexity,
bool object);
const short MESHDISTANCE_UNREACHED
TimeTexture< short > MeshVoronoiStepbyStep(const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, float dist, bool connexity, bool object)
Texture< short > MeshVoronoi(const AimsSurface< 3, Void > &mesh, const Texture< short > &inittex, float dist, bool connexity, bool object)
Texture< T > MeshVoronoiT(const AimsSurface< 3, Void > &mesh, const Texture< T > &inittex, const T &Back, const T &For, float dist, bool connexity, bool object)
Compute a geodesic voronoi diagram (dist = MAX_FLOAT,object=true ) of objects defined in inittex.
const short MESHDISTANCE_FORBIDDEN
global variable...