virtual ~ExportTextureCommand()
ExportTextureCommand(AObject *obj, const std::string &filename, float time=-1)
virtual std::string name() const
Return the unique name of a class of commands.
Context for commands processor readers (APipeReader etc)
Exports a texture of an object (fusion) to disk (texture file)
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.