virtual ~ExportTextureCommand()
 
ExportTextureCommand(AObject *obj, const std::string &filename, float time=-1)
 
virtual std::string name() const
Return the unique name of a class of commands. 
 
Context for commands processor readers (APipeReader etc) 
 
Exports a texture of an object (fusion) to disk (texture file) 
 
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.