Generates a texture corresponding to the geometry of another given object. 
 
virtual std::string name() const
Return the unique name of a class of commands. 
 
virtual ~GenerateTextureCommand()
 
static CommandContext & defaultContext()
 
AObject * createdObject()
 
Context for commands processor readers (APipeReader etc) 
 
GenerateTextureCommand(AObject *obj=0, int id=-1, int dim=1, CommandContext *context=&CommandContext::defaultContext())
 
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.