Fusion2D control.  
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#include <anatomist/mobject/wFusion2D.h>
Fusion2D control. 
Definition at line 46 of file wFusion2D.h.
 
◆ Fusion2DWindow()
      
        
          | Fusion2DWindow::Fusion2DWindow  | 
          ( | 
          const std::set< anatomist::AObject *> &  | 
          ,  | 
        
        
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          QWidget *  | 
          parent = 0,  | 
        
        
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          const char *  | 
          name = 0,  | 
        
        
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          Qt::WindowFlags  | 
          f = 0  | 
        
        
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          ) | 
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◆ ~Fusion2DWindow()
  
  
      
        
          | virtual Fusion2DWindow::~Fusion2DWindow  | 
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virtual   | 
  
 
 
◆ chooseObject
  
  
      
        
          | void Fusion2DWindow::chooseObject  | 
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protectedslot   | 
  
 
 
◆ currentObject()
◆ currentSubOIbject()
◆ drawContents()
  
  
      
        
          | void Fusion2DWindow::drawContents  | 
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           | ) | 
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◆ moveDownSubObject
  
  
      
        
          | void Fusion2DWindow::moveDownSubObject  | 
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protectedslot   | 
  
 
 
◆ moveUpSubObject
  
  
      
        
          | void Fusion2DWindow::moveUpSubObject  | 
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protectedslot   | 
  
 
 
◆ Objects()
◆ objectsChosen
◆ selectSubObject()
  
  
      
        
          | void Fusion2DWindow::selectSubObject  | 
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          int  | 
          x | ) | 
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protected   | 
  
 
 
◆ subObjectSelected
  
  
      
        
          | void Fusion2DWindow::subObjectSelected  | 
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protectedslot   | 
  
 
 
◆ unregisterObservable()
Called when an observable is destroyed, only called by Observable: don't use this function directly. 
Reimplemented from anatomist::Observer.
Referenced by Objects().
 
 
◆ update()
This method is called whenever the observed object is changed. 
The programmer calls an observable object's notifyObservers method to have all the object's observers notified of the change. 
- Parameters
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    | observable | the observable object  | 
  
   
Implements anatomist::Observer.
Referenced by Objects().
 
 
◆ updateInterface()
  
  
      
        
          | void Fusion2DWindow::updateInterface  | 
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◆ updateObjects()
  
  
      
        
          | void Fusion2DWindow::updateObjects  | 
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protected   | 
  
 
Updates fusions and redraw them. 
 
 
◆ _obj
The documentation for this class was generated from the following file: