Rendering aspect (shading/lighting model, effects) tuning window.  
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#include <anatomist/color/wRendering.h>
Rendering aspect (shading/lighting model, effects) tuning window. 
Definition at line 54 of file wRendering.h.
 
◆ RenderingWindow()
      
        
          | RenderingWindow::RenderingWindow  | 
          ( | 
          const std::set< anatomist::AObject *> &  | 
          ,  | 
        
        
           | 
           | 
          QWidget *  | 
          parent = 0,  | 
        
        
           | 
           | 
          const char *  | 
          name = 0,  | 
        
        
           | 
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          Qt::WindowFlags  | 
          f = 0  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ ~RenderingWindow()
  
  
      
        
          | virtual RenderingWindow::~RenderingWindow  | 
          ( | 
           | ) | 
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   | 
  
virtual   | 
  
 
 
◆ chooseObject
  
  
      
        
          | void RenderingWindow::chooseObject  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ coloringModelChanged
  
  
      
        
          | void RenderingWindow::coloringModelChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ enableShadersClicked
  
  
      
        
          | void RenderingWindow::enableShadersClicked  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ getMaterial()
◆ getShader()
◆ interpolationModelChanged
  
  
      
        
          | void RenderingWindow::interpolationModelChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ lightingModelChanged
  
  
      
        
          | void RenderingWindow::lightingModelChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ lineWidthChanged
  
  
      
        
          | void RenderingWindow::lineWidthChanged  | 
          ( | 
           | ) | 
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protectedslot   | 
  
 
 
◆ objects()
◆ objectsChosen
◆ reloadClicked
  
  
      
        
          | void RenderingWindow::reloadClicked  | 
          ( | 
          void  | 
           | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ removeObjectsShading()
  
  
      
        
          | void RenderingWindow::removeObjectsShading  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ renderModeChanged
  
  
      
        
          | void RenderingWindow::renderModeChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ renderPropertyChanged
  
  
      
        
          | void RenderingWindow::renderPropertyChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ runCommand()
      
        
          | void RenderingWindow::runCommand  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ selectionModeChanged
  
  
      
        
          | void RenderingWindow::selectionModeChanged  | 
          ( | 
          int  | 
          x | ) | 
           | 
         
       
   | 
  
protectedslot   | 
  
 
 
◆ unlitColorClicked
  
  
      
        
          | void RenderingWindow::unlitColorClicked  | 
          ( | 
           | ) | 
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protectedslot   | 
  
 
 
◆ unregisterObservable()
Called when an observable is destroyed, only called by Observable: don't use this function directly. 
Reimplemented from anatomist::Observer.
 
 
◆ update()
This method is called whenever the observed object is changed. 
The programmer calls an observable object's notifyObservers method to have all the object's observers notified of the change. 
- Parameters
 - 
  
    | observable | the observable object  | 
  
   
Implements anatomist::Observer.
 
 
◆ updateInterface()
      
        
          | void RenderingWindow::updateInterface  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ updateObjectsRendering()
      
        
          | void RenderingWindow::updateObjectsRendering  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ updateObjectsShading()
  
  
      
        
          | void RenderingWindow::updateObjectsShading  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ _material
◆ _parents
◆ _shader
The documentation for this class was generated from the following file: