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anatomist
5.0.5
3D neuroimaging data viewer
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Anatomist object which contains a volume of functional data (fMRI, PET...) and a surface of the MRI anatomic data. More...
#include <anatomist/mobject/Fusion3D.h>
Public Member Functions | |
Fusion3D (const std::vector< AObject *> &obj) | |
virtual | ~Fusion3D () |
virtual int | MType () const |
Precise type of multi-object. More... | |
virtual bool | CanRemove (AObject *obj) |
virtual bool | render (PrimList &, const ViewState &) |
rendering (generally 2D or 3D using OpenGL). More... | |
virtual bool | Is2DObject () |
Can be display in 2D windows. More... | |
virtual bool | Is3DObject () |
Can be display in 3D windows. More... | |
virtual bool | boundingBox (std::vector< float > &bmin, std::vector< float > &bmax) const |
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates. More... | |
void | setMethod (Method method) |
Method | method () |
void | setSubMethod (SubMethod submethod) |
SubMethod | subMethod () |
void | setDepth (float depth) |
float | depth () |
void | setStep (float step) |
float | step () |
virtual void | update (const Observable *observable, void *arg) |
This class is an Observer of each of the AObject it groups. More... | |
virtual void | glClearHasChangedFlags () const |
virtual Tree * | optionTree () const |
Menu tree for new options, see object/optionMatcher.h. More... | |
iterator | firstVolume () |
const_iterator | firstVolume () const |
virtual unsigned | glTexCoordSize (const ViewState &, unsigned) const |
texture array size (must be >= numVertex to work), defalut=0 More... | |
virtual const GLfloat * | glTexCoordArray (const ViewState &, unsigned) const |
virtual bool | hasTexture () const |
Textured objects have values associated with a geometric coordinate. More... | |
virtual const GLComponent * | glTexture (unsigned tex=0) const |
virtual GLComponent * | glTexture (unsigned tex=0) |
virtual unsigned | glNumTextures () const |
virtual unsigned | glNumTextures (const ViewState &) const |
virtual unsigned | glDimTex (const ViewState &s, unsigned tex=0) const |
texture dimension (1, 2 [or 3]) More... | |
virtual const AObjectPalette * | glPalette (unsigned tex=0) const |
virtual glTextureMode | glTexMode (unsigned tex=0) const |
virtual void | glSetTexMode (glTextureMode mode, unsigned tex=0) |
virtual float | glTexRate (unsigned tex=0) const |
virtual void | glSetTexRate (float rate, unsigned tex=0) |
virtual glTextureFiltering | glTexFiltering (unsigned tex=0) const |
virtual void | glSetTexFiltering (glTextureFiltering x, unsigned tex=0) |
virtual glAutoTexturingMode | glAutoTexMode (unsigned tex=0) const |
virtual void | glSetAutoTexMode (glAutoTexturingMode mode, unsigned tex=0) |
virtual const float * | glAutoTexParams (unsigned coord=0, unsigned tex=0) const |
virtual void | glSetAutoTexParams (const float *params, unsigned coord=0, unsigned tex=0) |
virtual void | glSetTexImageChanged (bool x=true, unsigned tex=0) const |
virtual void | glSetTexEnvChanged (bool x=true, unsigned tex=0) const |
virtual GLPrimitives | glTexNameGLL (const ViewState &, unsigned tex=0) const |
virtual GLPrimitives | glTexEnvGLL (const ViewState &, unsigned tex=0) const |
const TexExtrema & | glTexExtrema (unsigned tex=0) const |
TexExtrema & | glTexExtrema (unsigned tex=0) |
virtual void | glGarbageCollector (int nkept=-1) |
Frees unused display lists. More... | |
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GLObjectVector () | |
virtual | ~GLObjectVector () |
virtual size_t | size () const |
virtual iterator | begin () |
virtual const_iterator | begin () const |
virtual iterator | end () |
virtual const_iterator | end () const |
virtual const_iterator | find (const AObject *) const |
virtual const_iterator | find (const carto::shared_ptr< AObject > &) const |
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GLMObject () | |
virtual | ~GLMObject () |
virtual const GLComponent * | glAPI () const |
virtual GLComponent * | glAPI () |
virtual const Material * | glMaterial () const |
virtual Material & | GetMaterial () |
virtual const Material & | material () const |
virtual void | glSetChanged (glPart, bool x=true) const |
virtual unsigned | glNumVertex (const ViewState &) const |
virtual const GLfloat * | glVertexArray (const ViewState &) const |
virtual const GLfloat * | glNormalArray (const ViewState &) const |
normals array (optional), default=0 (no normals, flat shaded faces) More... | |
virtual unsigned | glPolygonSize (const ViewState &) const |
number of vertices per polygon (default = 3: triangles) More... | |
virtual unsigned | glNumPolygon (const ViewState &) const |
virtual const GLuint * | glPolygonArray (const ViewState &) const |
number of vertices per polygon (default = 3: triangles) More... | |
virtual TexInfo & | glTexInfo (unsigned tex=0) const |
virtual void | glSetTexRGBInterpolation (bool x, unsigned tex=0) |
virtual bool | glTexRGBInterpolation (unsigned tex=0) const |
virtual bool | glTexImageChanged (unsigned tex=0) const |
virtual bool | glTexEnvChanged (unsigned tex=0) const |
virtual bool | glMakeTexImage (const ViewState &state, const GLTexture &gltex, unsigned tex) const |
If you make non-standard textures (ie not from a palette), overload this function to fill gltex . More... | |
virtual bool | glMakeTexEnvGLL (const ViewState &state, const GLList &gllist, unsigned tex) const |
virtual void | glSetMaterialGLL (const std::string &state, RefGLItem x) |
virtual void | glSetTexNameGLL (const std::string &state, RefGLItem x, unsigned tex=0) |
virtual GLPrimitives | glMaterialGLL (const ViewState &state) const |
virtual AObjectPalette * | palette () |
Normally, getOrCreatePalette() should be used instead of this function in most cases. More... | |
virtual const AObjectPalette * | palette () const |
virtual GLComponent * | glGeometry () |
virtual const GLComponent * | glGeometry () const |
virtual void | setShaderParameters (const Shader &shader, const ViewState &state) const |
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MObject () | |
virtual | ~MObject () |
virtual const MObject * | mObjectAPI () const |
virtual MObject * | mObjectAPI () |
virtual void | setReferential (Referential *ref) |
virtual void | setReferentialInheritance (AObject *) |
virtual float | MinT () const |
Obsolete, deprecated. More... | |
virtual float | MaxT () const |
Obsolete, deprecated. More... | |
virtual bool | boundingBox2D (std::vector< float > &bmin, std::vector< float > &bmax) const |
Bounding box in 2D views mode. More... | |
virtual std::vector< float > | voxelSize () const |
Returns at least 4 sizes. For 3D objects, returns (1, 1, 1, 1) More... | |
virtual void | SetMaterial (const Material &mat) |
virtual void | setPalette (const AObjectPalette &pal) |
virtual bool | shouldRemoveChildrenWithMe () const |
tells whether children objects should be removed from views when this MObject is removed from a view. More... | |
virtual std::list< AObject * > | generativeChildren () const |
Children objects which have been used to build the current MObject. More... | |
int | isMultiObject () const |
maybe not necessary ?: we can use dynamic_cast instead More... | |
void | eraseObject (AObject *obj) |
virtual AObject * | objectAt (const std::vector< float > &pos, float tol=0) |
Find the object (sub-object) at given postion with a tolerence. More... | |
virtual bool | renderingIsObserverDependent () const |
true only if the rendering (openGL) of the object changes with the observer position/orientation of the view (which is rare, but typically needed for Volume Rendering) More... | |
virtual bool | isTransparent () const |
virtual void | setContentChanged () const |
bool | hasContentChanged () const |
virtual void | clearHasChangedFlags () const |
Reset has-changed flags Must be called after a call to notifyObservers function to reset changes More... | |
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AObject (const std::string &filename="") | |
virtual | ~AObject () |
AObject subclasses must call cleanup() in their destructor. More... | |
virtual AObject * | clone (bool shallow=true) |
Makes a copy of the object, with a duplicated object structure, palette and material, but which may share the underlying low-level data object (Aims object). More... | |
int | type () const |
Object type identifier. More... | |
void | setType (int type) |
Method to set type id, because type() is not virtual. More... | |
int | id () const |
Unique ID assigned upon construction, but somewhat unused now... More... | |
std::string | name () const |
Name shown in control window. More... | |
std::string | fileName () const |
File name (if any) for loaded objects. More... | |
void | setName (const std::string &n) |
void | setFileName (const std::string &filename) |
void | setId (int id) |
virtual void | setVoxelSize (const std::vector< float > &) |
virtual void | internalUpdate () |
Updates the state of the object. More... | |
virtual void | adjustPalette () |
Creates or updates object palette according to object values (if needed) More... | |
virtual const AObjectPalette * | getOrCreatePalette () const |
User normally calls this function. More... | |
virtual void | createDefaultPalette (const std::string &name="") |
function called by getOrCreatePalette() - overloadable, need not be called directly More... | |
Referential * | getReferential () const |
AObject * | referentialInheritance () const |
if not null, the object referential is inherited from this object More... | |
virtual AObject * | fallbackReferentialInheritance () const |
object to take referential from when no ref is assigned More... | |
const Referential * | previousReferential () const |
Referential that the object was in before the last change. More... | |
virtual ObjectMenu * | optionMenu () const |
int | InMemory () const |
For objects loading only when needed (not used yet...) More... | |
int | Visible () const |
Visibility in control window. More... | |
void | SetVisibility (int v) |
ParentList & | Parents () |
List of multi-objects containing this one. Obsolete: use parents() More... | |
ParentList & | parents () |
List of multi-objects containing this one. More... | |
const ParentList & | parents () const |
List of multi-objects containing this one. More... | |
virtual void | RegisterParent (MObject *pob) |
virtual void | UnregisterParent (MObject *pob) |
const std::set< AWindow * > & | WinList () |
List of windows showing this object. More... | |
virtual void | registerWindow (AWindow *window) |
virtual void | unregisterWindow (AWindow *window) |
virtual bool | textured2D () const |
true if 2D rendering uses a textured plane (not a full openGL object) More... | |
virtual int | CanBeDestroyed () |
Allows / unallows destruction of object. More... | |
virtual void | setReferenceChanged () |
bool | hasReferenceChanged () const |
virtual void | setInternalsChanged () |
Notifies some underlying lower-level objects have changed. More... | |
virtual AObject * | objectAt (const std::vector< float > &pos, float tol, const Referential *orgref, const Point3df &orggeom) |
Same with origin window referential. More... | |
virtual void | setGeomExtrema () |
Scans the object internals and determines its geometry extrema. More... | |
virtual void | SetExtrema () |
Scans the object internals and determines its (texture) extrema values. More... | |
virtual unsigned | dimTexture () const |
Number of texture values for a point. More... | |
virtual float | mixedTexValue (const std::vector< float > &pos, const Referential *orgRef) const |
Gets a "mixed" texture value at a given space / time location. More... | |
virtual float | mixedTexValue (const std::vector< float > &pos) const |
Same as above except that coordinates are not transformed but taken in object coordinates system. More... | |
virtual std::vector< float > | texValues (const std::vector< float > &pos, const Referential *orgRef) const |
Gets the array of texture values at a given location. More... | |
virtual std::vector< float > | texValues (const std::vector< float > &pos) const |
virtual bool | loadable () const |
virtual bool | savable () const |
virtual bool | reload (const std::string &filename) |
Re-reads objects from disk. More... | |
virtual std::string | objectFullTypeName (void) const |
Get Object Full Type Name. More... | |
virtual bool | save (const std::string &filename) |
virtual bool | printTalairachCoord (const Point3df &, const Referential *) const |
should be replaced by a real referential More... | |
void | setHeaderOptions () |
Set some object properties according to the header (.minf), such as material, palette etc. More... | |
virtual void | setProperties (carto::Object options) |
Same as setHeaderOptions() and used by it, allows passing a dictionary. More... | |
virtual void | storeHeaderOptions () |
Store some object properties into the header (.minf), such as material, palette etc before saving the object. More... | |
virtual carto::Object | makeHeaderOptions () const |
get object properties into a generic object, such as material, palette etc before saving the object More... | |
long | loadDate () const |
Time the object was created, loaded or reloaded. More... | |
void | setLoadDate (long t) |
bool | isCopy () const |
void | setCopyFlag (bool x=true) |
virtual std::string | toolTip () const |
tooltip displayed in 3D views (HTML). More... | |
carto::Object | aimsMeshFromGLComponent () |
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Observable () | |
Construct an Observable with zero observers. More... | |
virtual | ~Observable () |
does nothing More... | |
void | addObserver (Observer *observer) |
Adds an observer to the set of observers for this object. More... | |
void | deleteObserver (Observer *observer) |
Deletes an observer from the set of observers of this object. More... | |
void | deleteObservers () |
Clears the observer list so that this object no longer has any observers (doesn't call any observer method - see notifyUnregisterObservers() for this ) More... | |
int | countObservers () const |
Returns the number of observers of this object. More... | |
virtual void | notifyObservers (void *arg=0) |
If this object has changed, as indicated by the hasChanged method, then notify all of its observers. More... | |
virtual void | notifyUnregisterObservers () |
Notifies observable destruction to all observers and unregisters them. More... | |
bool | hasChanged () const |
Tests if this object has changed. More... | |
bool | obsHasChanged (int) const |
only valid during an Observer::update() More... | |
bool | obsHasChanged (const std::string &) const |
only valid during an Observer::update() More... | |
void | setChanged () const |
Indicates that this object has changed. More... | |
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SharedObject () | |
SharedObject (const SharedObject &x) | |
virtual | ~SharedObject () |
SharedObject & | operator= (const SharedObject &) |
bool | testDeletable () |
bool | tryDelete () |
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void | attachWeakPtr (weak_ptr< T > &) const |
void | detachWeakPtr (weak_ptr< T > &) const |
void | attachWeakPtr (weak_shared_ptr< T > &) const |
void | detachWeakPtr (weak_shared_ptr< T > &) const |
virtual | ~WeakObject () |
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RCObject () | |
RCObject (const RCObject &) | |
RCObject & | operator= (const RCObject &) |
virtual | ~RCObject () |
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virtual | ~Observer () |
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GLComponent () | |
virtual | ~GLComponent () |
virtual const Sliceable * | sliceableAPI () const |
virtual Sliceable * | sliceableAPI () |
virtual bool | glHasChanged (glPart) const |
void | setShader (const Shader &shader) |
void | removeShader () |
void | setupShader () |
create, setup, or remove the shader More... | |
const Shader * | getShader () const |
Shader * | getShader () |
virtual unsigned long | glMaxNumDisplayedPolygons () const |
Limit to the number of displayed polygons (default: 0, unlimited or ) global default value) More... | |
virtual void | glSetMaxNumDisplayedPolygons (unsigned long n) |
virtual GLint | glGLTexMode (unsigned tex=0) const |
virtual GLint | glGLTexFiltering (unsigned tex=0) const |
virtual GLPrimitives | glMainGLL (const ViewState &) |
unsigned | glStateMemory () const |
Number of unused display lists in different states kept in memory (default: 4) More... | |
virtual void | glSetStateMemory (unsigned n) |
virtual bool | glMakeBodyGLL (const ViewState &state, const GLList &gllist) const |
If you want to make a non-standard GL display list for the body geometry, overload this function to fill gllist . More... | |
virtual void | glBeforeBodyGLL (const ViewState &state, GLPrimitives &pl) const |
GL list to execute before the body is rendered. More... | |
virtual void | glAfterBodyGLL (const ViewState &state, GLPrimitives &pl) const |
GL list to execute after the body is rendered. More... | |
virtual carto::VolumeRef< AimsRGBA > | glBuildTexImage (const ViewState &state, unsigned tex, int dimx=-1, int dimy=-1, bool useTexScale=true) const |
If you make non-standard textures (ie not from a palette), overload this function. More... | |
virtual GLPrimitives | glBodyGLL (const ViewState &state) const |
virtual void | glSetMainGLL (const std::string &state, GLPrimitives x) |
virtual void | glSetBodyGLL (const std::string &state, RefGLItem x) |
virtual std::set< glTextureMode > | glAllowedTexModes (unsigned tex=0) const |
List of actually allowed texturing modes for this particular object. More... | |
virtual std::set< glTextureFiltering > | glAllowedTexFilterings (unsigned tex=0) const |
virtual std::set< glAutoTexturingMode > | glAllowedAutoTexModes (unsigned tex=0) const |
virtual bool | glAllowedTexRGBInterpolation (unsigned tex=0) const |
virtual bool | glAllowedTexRate (unsigned tex=0) const |
virtual carto::Object | debugInfo () const |
int | glObjectID () const |
Static Public Attributes | |
static Tree * | _optionTree |
Protected Member Functions | |
void | refreshVTexture (const ViewState &) const |
Refresh texture values. More... | |
const AObject * | volume (unsigned n) const |
virtual std::string | viewStateID (glPart part, const ViewState &) const |
Makes a unique ID from a viewstate. More... | |
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virtual bool | glToRef (const Referential *objref, GLPrimitives &pl) const |
get to geometry object referential before drawing. More... | |
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virtual void | _insertObject (AObject *o) |
must be called by all subclasses in their insert() implementation More... | |
virtual void | _eraseObject (AObject *o) |
must be called by all subclasses if they reimplement erase() More... | |
virtual void | updateSubObjectReferential (const AObject *o) |
virtual void | clearReferentialInheritance () |
sets the object to get referential from to null, unregister it More... | |
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const PrimList & | primitives () const |
PrimList & | primitives () |
virtual void | cleanup () |
must be called by objects destructors - Must be explicitly called by each object destructor since it can call virtual functions More... | |
AObject *& | _referentialInheritance () |
provide access to derived classes More... | |
virtual void | unregisterObservable (Observable *) |
Called when an observable is destroyed, only called by Observable: don't use this function directly. More... | |
AObject (const AObject &) | |
copy constructor, protected and used only to reimplement clone() More... | |
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void | clearChanged () const |
Indicates that this object has no longer changed, or that it has already notified all of its observers of its most recent change. More... | |
void | obsSetChanged (int, bool=true) const |
int-based change flags (use enums to address them) More... | |
void | obsSetChanged (const std::string &, bool=true) const |
string-based change flags More... | |
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void | disableRefCount () |
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WeakObject () | |
WeakObject (const WeakObject &) | |
WeakObject & | operator= (const WeakObject &) |
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virtual void | cleanupObserver () |
call this function from inherited classes destructors. More... | |
virtual void | registerObservable (Observable *) |
only called by Observable: don't use this function directly More... | |
const std::set< Observable * > & | observed () const |
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void | glAddTextures (unsigned ntex=1) |
Protected Attributes | |
unsigned | _nsurf |
number of 3D objects More... | |
Method | _method |
SubMethod | _submethod |
float | _depth |
float | _step |
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datatype | _data |
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bool | _contentHasChanged |
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int | _type |
Should be static in each object class. More... | |
int | _id |
std::string | _name |
std::string | _filename |
std::set< AWindow * > | _winList |
int | _inMemory |
int | _visible |
ParentList | _parents |
Material | _material |
Should be a pointer: some objects don't have a material (2D objects) More... | |
Referential * | _referential |
Referentiel. More... | |
bool | _referenceHasChanged |
Reference has-changed flag. More... | |
AObjectPalette * | _palette |
Palette. More... | |
Additional Inherited Members | |
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static std::list< AObject * > | load (const std::string &filename) |
Static object loader: creates an objects, loads its contents. More... | |
static bool | reload (AObject *object, bool onlyoutdated=false) |
Reads from disk again. More... | |
static int | registerObjectType (const std::string &id) |
Creates a new object type number and returns it. More... | |
static std::string | objectTypeName (int type) |
static void | setObjectMenu (std::string type, carto::rc_ptr< ObjectMenu > om) |
static carto::rc_ptr< ObjectMenu > | getObjectMenu (std::string type) |
static std::map< std::string, carto::rc_ptr< ObjectMenu > > & | getObjectMenuMap () |
static void | addObjectMenuRegistration (ObjectMenuRegistrerFunction) |
static void | addObjectMenuRegistration (ObjectMenuRegistrerClass *) |
static void | cleanStatic () |
cleanup static global variables (called when quitting anatomist) More... | |
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static unsigned long | glGlobalMaxNumDisplayedPolygons () |
static void | glSetGlobalMaxNumDisplayedPolygons (unsigned long n) |
static GLPrimitives | glHandleTransformation (const ViewState &vs, const Referential *myref) |
helper function used in AObject::render() More... | |
static GLPrimitives | glPopTransformation (const ViewState &vs, const Referential *myref) |
called after glHandleTransformation() and glMainGLL() to pop the transformation matrix More... | |
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typedef std::list< carto::shared_ptr< AObject > > | datatype |
Data storage type, to be redefined by children classes. More... | |
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static std::map< std::string, int > | _objectTypes |
name-to-type map More... | |
static std::map< int, std::string > | _objectTypeNames |
type-to-name map More... | |
static std::map< std::string, carto::rc_ptr< ObjectMenu > > | _objectmenu_map |
Object Menu Map. More... | |
Anatomist object which contains a volume of functional data (fMRI, PET...) and a surface of the MRI anatomic data.
Definition at line 54 of file Fusion3D.h.
3D mapping methods
Enumerator | |
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POINT_TO_POINT | |
INSIDE_POINT_TO_POINT | |
OUTSIDE_POINT_TO_POINT | |
LINE_TO_POINT | |
INSIDE_LINE_TO_POINT | |
OUTSIDE_LINE_TO_POINT | |
SPHERE_TO_POINT |
Definition at line 58 of file Fusion3D.h.
3D mapping sub-methods
Enumerator | |
---|---|
MAX | |
MIN | |
MEAN | |
CORRECTED_MEAN | |
ENHANCED_MEAN | |
ABSMAX | |
MEDIAN |
Definition at line 70 of file Fusion3D.h.
anatomist::Fusion3D::Fusion3D | ( | const std::vector< AObject *> & | obj | ) |
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virtual |
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Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
Changed in Anatomist 4.6. The older API was using Point3df instead of vector and informed only the spatial dimensions.
An object with no spatial information (a texture for instance) may still have time information. For this reason, the resulting bounding box should always have 4 components (at least), then 4th and additional ones should be valid, even if the function returns false (no spatial bounding box).
Reimplemented from anatomist::MObject.
Referenced by Is3DObject().
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inlinevirtual |
Reimplemented from anatomist::GLObjectVector.
Definition at line 209 of file Fusion3D.h.
Referenced by MType().
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inline |
Definition at line 102 of file Fusion3D.h.
References _depth, setStep(), and step().
Referenced by subMethod().
iterator anatomist::Fusion3D::firstVolume | ( | ) |
const_iterator anatomist::Fusion3D::firstVolume | ( | ) | const |
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by step().
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texture dimension (1, 2 [or 3])
Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Frees unused display lists.
Display lists are created when requested by views, according to a view state, and are stored in the object. As several view states will probably be needed by different views, they are all kept internally (by a reference counter). When a display list is no longer used by views, it is still not destroyed because it could be costy to re-crete it for another view later.
To avoid objects to grow and eat all memory, this function will be called from time to time (when creating new lists) to free some lists which are not currently used by any view.
nkept | if negative, glStateMemory() unused items are kept in the object, otherwise the specified number are kept |
Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
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texture array size (must be >= numVertex to work), defalut=0
Reimplemented from anatomist::GLMObject.
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Reimplemented from anatomist::GLMObject.
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Textured objects have values associated with a geometric coordinate.
Reimplemented from anatomist::AObject.
Definition at line 124 of file Fusion3D.h.
References glAutoTexMode(), glAutoTexParams(), glDimTex(), glGarbageCollector(), glNumTextures(), glPalette(), glSetAutoTexMode(), glSetAutoTexParams(), glSetTexEnvChanged(), glSetTexFiltering(), glSetTexImageChanged(), glSetTexMode(), glSetTexRate(), glTexEnvGLL(), glTexExtrema(), glTexFiltering(), glTexMode(), glTexNameGLL(), glTexRate(), glTexture(), refreshVTexture(), viewStateID(), and volume().
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Can be display in 3D windows.
Reimplemented from anatomist::MObject.
Definition at line 90 of file Fusion3D.h.
References boundingBox(), method(), and setMethod().
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Definition at line 96 of file Fusion3D.h.
References _method, and setSubMethod().
Referenced by Is3DObject().
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Precise type of multi-object.
Reimplemented from anatomist::GLObjectVector.
Definition at line 84 of file Fusion3D.h.
References CanRemove(), anatomist::AObject::FUSION3D, Is2DObject(), and render().
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Menu tree for new options, see object/optionMatcher.h.
Reimplemented from anatomist::AObject.
Referenced by step().
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Refresh texture values.
Referenced by hasTexture().
rendering (generally 2D or 3D using OpenGL).
Calls GLComponent API ig glAPI() is not null, otherwise nothing is done and this method should be overloaded.
Reimplemented from anatomist::GLMObject.
Referenced by MType().
void anatomist::Fusion3D::setDepth | ( | float | depth | ) |
Referenced by subMethod().
void anatomist::Fusion3D::setMethod | ( | Method | method | ) |
Referenced by Is3DObject().
void anatomist::Fusion3D::setStep | ( | float | step | ) |
Referenced by depth().
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Definition at line 104 of file Fusion3D.h.
References _step, glClearHasChangedFlags(), optionTree(), and update().
Referenced by depth().
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Definition at line 99 of file Fusion3D.h.
References _submethod, depth(), and setDepth().
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This class is an Observer of each of the AObject it groups.
Reimplemented from anatomist::GLMObject.
Referenced by step().
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Makes a unique ID from a viewstate.
The ID must be unique within the GLComponent instance and for the part part
. Depending on the aspects of the viewstate to take into account, subclasses may have to overload it.
For instance, a mesh may build an ID only taking time into account, whereas a volume slice must also code the slice position and orientation into the ID.
Reimplemented from anatomist::GLMObject.
Referenced by hasTexture().
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Referenced by hasTexture().
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Definition at line 168 of file Fusion3D.h.
Referenced by depth().
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Definition at line 166 of file Fusion3D.h.
Referenced by method().
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number of 3D objects
Definition at line 165 of file Fusion3D.h.
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Definition at line 112 of file Fusion3D.h.
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Definition at line 169 of file Fusion3D.h.
Referenced by step().
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Definition at line 167 of file Fusion3D.h.
Referenced by subMethod().