35 #ifndef ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H    36 #define ANATOMIST_WINDOW3D_CONNMATRIXCONTROL_H    47   class AConnectivityMatrix;
    60     virtual std::string 
name()
 const { 
return "ConnectivityMatrixAction"; }
    83     virtual void eventAutoSubscription( 
ActionPool * actionPool );
    84     virtual void doAlsoOnDeselect( 
ActionPool * actionPool );
 virtual void showConnectivityAtPoint(int x, int y, int, int)
 
Base Anatomist object (abstract) 
 
ConnectivityMatrixAction()
 
void clearConnectivityProgress(AConnectivityMatrix *aconn)
 
static Action * creator()
 
virtual std::string name() const
 
virtual void showConnectivityForPatch(int x, int y, int, int)
 
virtual ~ConnectivityMatrixAction()
 
Connectivity matix object: fusions sparse matrix, white mesh, and optionally a gyrus patch texture...
 
AConnectivityMatrix * connectivityMatrix(AObject *obj) const