35 #ifndef ANATOMIST_CONTROL_CONTROLMENUHANDLER_H    36 #define ANATOMIST_CONTROL_CONTROLMENUHANDLER_H    50   struct ControlMenuHandler_Private;
    82     ControlMenuHandler_Private  *d;
 void makeObjectManipMenus(const std::set< AObject *> &obj, const Tree &tr)
 
void enablePreferencesMenu(bool)
 
Base class for GUI-independant menu handling, using Trees. 
 
void enableGroupMenu(bool)
 
void setGroupMenuText(const QString &text)
 
void enableRefWinMenu(bool)
 
void enableFusionMenu(bool)
 
void appendModulesOptions()
 
void addWindowType(const std::string &type, int id)
 
QSelectMenu * getPopup(const std::string &popname)
 
void enableLoadRefMenu(bool)
 
void enableLinkMenu(bool)
 
void enableUnloadRefMenu(bool)
 
void setLinkMenuText(const QString &text)
 
AControlMenuHandler(QMenuBar *menubar, QObject *receiver)
 
virtual ~AControlMenuHandler()