35 #ifndef ANATOMIST_CONTROL_CONTROLMENUHANDLER_H 36 #define ANATOMIST_CONTROL_CONTROLMENUHANDLER_H 50 struct ControlMenuHandler_Private;
82 ControlMenuHandler_Private *d;
void makeObjectManipMenus(const std::set< AObject *> &obj, const Tree &tr)
void enablePreferencesMenu(bool)
Base class for GUI-independant menu handling, using Trees.
void enableGroupMenu(bool)
void setGroupMenuText(const QString &text)
void enableRefWinMenu(bool)
void enableFusionMenu(bool)
void appendModulesOptions()
void addWindowType(const std::string &type, int id)
QSelectMenu * getPopup(const std::string &popname)
void enableLoadRefMenu(bool)
void enableLinkMenu(bool)
void enableUnloadRefMenu(bool)
void setLinkMenuText(const QString &text)
AControlMenuHandler(QMenuBar *menubar, QObject *receiver)
virtual ~AControlMenuHandler()