anatomist  5.0.5
3D neuroimaging data viewer
landmPicker.h
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33 
34 
35 #ifndef ANATOMIST_LANDMARK_LANDMPICKER_H
36 #define ANATOMIST_LANDMARK_LANDMPICKER_H
37 
38 
40 #include <aims/vector/vector.h>
41 #include <qwidget.h>
42 #include <set>
43 
44 
45 namespace anatomist
46 {
47  class AObject;
48  class GLComponent;
49  //class APointCollector;
50 
51  struct ALandmarkPicker_privateData;
52 }
53 
54 
57 class ALandmarkPicker : public QWidget, public anatomist::Observer
58 {
59  Q_OBJECT
60 
61 public:
62  ALandmarkPicker( const std::set<anatomist::AObject *> & obj );
63  virtual ~ALandmarkPicker();
64 
65  virtual void update( const anatomist::Observable* obs, void* arg );
67  static void startInterface( const std::set<anatomist::AObject *> & obj );
68 
69 public slots:
70  void pickPoint();
71 
72 protected:
80  float nearestEuclidian( anatomist::GLComponent* obj, const Point3df & pt,
81  unsigned & index, Point3df & vpos );
84  anatomist::AObject* nearestVertex( const Point3df & pt, unsigned & index,
85  float & dist, Point3df & vpos );
86  void createLandmark( const Point3df & pt );
87  virtual void unregisterObservable( anatomist::Observable* );
88 
89  std::set<anatomist::AObject *> _obj;
90  anatomist::ALandmarkPicker_privateData *_privdata;
91 
92 private:
93  //static void clickPointCbk( APointCollector* caller, void *clientdata );
94 };
95 
96 
97 #endif
std::set< anatomist::AObject * > _obj
Definition: landmPicker.h:89
Base Anatomist object (abstract)
Definition: Object.h:95
A class can implement the Observer interface when it wants to be informed of changes in observable ob...
Definition: Observer.h:54
This class can be subclassed to represent an object that the programmer wants to have observed...
Definition: Observable.h:67
#define slots
Tool for selecting landmarks on a surface.
Definition: landmPicker.h:57
anatomist::ALandmarkPicker_privateData * _privdata
Definition: landmPicker.h:90
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition: glcomponent.h:66