Extracts a texture of an object (fusion) to a texture object.
AObject * createdObject()
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
virtual ~ExtractTextureCommand()
virtual std::string name() const
Return the unique name of a class of commands.
ExtractTextureCommand(AObject *obj, int id=-1, float time=-1, CommandContext *context=&CommandContext::defaultContext())
Context for commands processor readers (APipeReader etc)
static CommandContext & defaultContext()