anatomist  5.1.2
3D neuroimaging data viewer
cSetMaterial.h
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33 
34 
35 #ifndef ANATOMIST_COMMANDS_CSETMATERIAL_H
36 #define ANATOMIST_COMMANDS_CSETMATERIAL_H
37 
38 
40 #include <set>
41 #include <vector>
42 
43 
44 namespace anatomist
45 {
46 
47  class AObject;
48 
49 
52  {
53  public:
54  SetMaterialCommand( const std::set<AObject *> & obj, float* ambient,
55  float* diffuse, float* emission, float* specular,
56  float shininess = -1, bool refresh = true,
57  int lighting = -2, int smoothshading = -2,
58  int polyfiltering = -2, int zbuffer = -2,
59  int faceculling = -2,
60  const std::string & polymode = "",
61  int frontface = -1, float linewidth=-1,
62  const std::vector<float> &
63  unlitcolor=std::vector<float>(),
64  const std::string & selectabemode="",
65  int useshader = -2,
66  int shadercolornormals = -2,
67  int normalisdirection = -2
68  );
70 
71  virtual std::string name() const { return( "SetMaterial" ); }
72  virtual void write( Tree & com, Serializer* ser ) const;
73 
74  protected:
75  virtual void doit();
76 
77  private:
78  std::set<AObject *> _obj;
79  float _ambient[4];
80  float _diffuse[4];
81  float _emission[4];
82  float _specular[4];
83  float _shininess;
84  bool _refresh;
85  int _lighting;
86  int _smoothshading;
87  int _polygonfiltering;
88  int _zbuffer;
89  int _faceculling;
90  std::string _polygonmode;
91  int _frontface;
92  float _linewidth;
93  std::vector<float> _unlitcolor;
94  std::string _selectablemode;
95  int _useshader;
96  int _shadercolornormals;
97  int _normalisdirection;
98 
99  friend class StdModule;
100  static Command* read( const Tree & com, CommandContext* context );
101  static bool initSyntax();
102  };
103 
104 }
105 
106 
107 #endif
The abstract base class for commands.
Definition: Command.h:60
The abstract base class for usual commands.
Definition: Command.h:104
Serializer is a helper class for pointer serialization.
Definition: Serializer.h:55
Apply a material colors to objects.
Definition: cSetMaterial.h:52
virtual std::string name() const
Return the unique name of a class of commands.
Definition: cSetMaterial.h:71
SetMaterialCommand(const std::set< AObject * > &obj, float *ambient, float *diffuse, float *emission, float *specular, float shininess=-1, bool refresh=true, int lighting=-2, int smoothshading=-2, int polyfiltering=-2, int zbuffer=-2, int faceculling=-2, const std::string &polymode="", int frontface=-1, float linewidth=-1, const std::vector< float > &unlitcolor=std::vector< float >(), const std::string &selectabemode="", int useshader=-2, int shadercolornormals=-2, int normalisdirection=-2)
virtual void doit()
Do a command.
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
Context for commands processor readers (APipeReader etc)
Definition: context.h:48