anatomist 6.0.4
3D neuroimaging data viewer
connectivitymatrix.h
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33
34
35#ifndef ANA_SPARSEMATRIX_CONNECTIVITYMATRIX_H
36#define ANA_SPARSEMATRIX_CONNECTIVITYMATRIX_H
37
38
41#include <QObject>
42
43template <typename T> class TimeTexture;
44
45namespace anatomist
46{
47
48 class ATexture;
49 class ConnectivityMatrixProcessingThread;
50
51
63 class AConnectivityMatrix : public QObject, public ObjectVector
64 {
65 Q_OBJECT
66
67 public:
75
76 AConnectivityMatrix( const std::vector<AObject *> & obj );
78
79 virtual int MType() const { return( type() ); }
80 virtual bool render( PrimList &, const ViewState & );
81 virtual void update( const Observable *observable, void *arg );
82
83 void buildTexture( int mesh_index, uint32_t vertex, float time_pos = 0 );
84 void buildColumnTexture( int mesh_index, uint32_t vertex,
85 float time_pos = 0 );
86 void buildPatchTexture( int mesh_index, uint32_t vertex,
87 float time_pos = 0 );
88 void buildColumnPatchTexture( int mesh_index, uint32_t vertex,
89 float time_pos = 0 );
90
91 std::vector<carto::rc_ptr<ATriangulated> > meshes() const;
92 std::vector<carto::rc_ptr<ATexture> > textures() const;
94
95 static bool checkObjects( const std::set<AObject *> & objects,
96 AObject * & matrix,
97 std::list<ATriangulated *> & meshes,
98 std::list<ATexture *> & patch_textures,
99 std::list<ATexture *> & basin_textures,
100 PatchMode & pmode, std::set<int> & patches,
101 bool & transpose );
103 virtual bool boundingBox( std::vector<float> & bmin,
104 std::vector<float> & bmax ) const;
105
106 private:
107 struct Private;
108 Private *d;
110
111 void buildPatchIndices();
112 void buildPatchTextureThread();
113 void buildPatchMeshes( const std::vector<int16_t> & pvals,
115 int mesh_index );
116
117 private slots:
118 void releaseAnaCursor();
119
120 signals:
122 void processingProgress( AConnectivityMatrix*, int current, int count );
123 };
124
125
126}
127
128#endif
129
130
#define slots
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
AConnectivityMatrix(const std::vector< AObject * > &obj)
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
std::vector< carto::rc_ptr< ATexture > > textures() const
friend class anatomist::ConnectivityMatrixProcessingThread
void buildPatchTexture(int mesh_index, uint32_t vertex, float time_pos=0)
void processingProgress(AConnectivityMatrix *, int current, int count)
void texturesUpdated(AConnectivityMatrix *)
virtual int MType() const
Precise type of multi-object.
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
static bool checkObjects(const std::set< AObject * > &objects, AObject *&matrix, std::list< ATriangulated * > &meshes, std::list< ATexture * > &patch_textures, std::list< ATexture * > &basin_textures, PatchMode &pmode, std::set< int > &patches, bool &transpose)
void buildColumnPatchTexture(int mesh_index, uint32_t vertex, float time_pos=0)
void buildColumnTexture(int mesh_index, uint32_t vertex, float time_pos=0)
void buildTexture(int mesh_index, uint32_t vertex, float time_pos=0)
std::vector< carto::rc_ptr< ATriangulated > > meshes() const
const carto::rc_ptr< ATriangulated > marker() const
Base Anatomist object (abstract)
Definition Object.h:97
int type() const
Object type identifier.
Definition Object.h:159
High-level Texture object in Anatomist.
Definition texture.h:52
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
std::list< carto::rc_ptr< GLItem > > PrimList
Definition Object.h:74
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67