anatomist 6.0.4
3D neuroimaging data viewer
slice.h
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33
34
35#ifndef ANA_VOLUME_SLICE_H
36#define ANA_VOLUME_SLICE_H
37
40
41
42namespace anatomist
43{
44
45 class Slice : public ObjectVector, public SelfSliceable
46 {
47 public:
48 Slice( const std::vector<AObject *> & );
49 virtual ~Slice();
50
51 virtual int MType() const { return( type() ); }
52 static int classType();
53 virtual bool CanRemove( AObject* obj );
54
55 virtual bool render( PrimList &, const ViewState & );
56 virtual bool Is2DObject() { return( false ); }
57 virtual bool Is3DObject() { return( true ); }
58
59 virtual Material & GetMaterial();
60 virtual void SetMaterial( const Material & mat );
61 virtual const AObjectPalette* palette() const;
63 virtual void setPalette( const AObjectPalette & palette );
64
65 virtual void update( const Observable *observable, void *arg );
66
67 virtual Tree* optionTree() const;
68
69 const AObject* volume() const;
71
72 virtual void sliceChanged();
74 virtual void setProperties( carto::Object options );
75
76 private:
78 static int registerClass();
79 };
80
81 inline bool Slice::CanRemove( AObject * )
82 {
83 return(false);
84 }
85
86}
87
88#endif
89
Base Anatomist object (abstract)
Definition Object.h:97
int type() const
Object type identifier.
Definition Object.h:159
This class has to be rewritten, it's really really a shame.......
Definition Material.h:48
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition Observable.h:68
virtual bool Is2DObject()
Can be display in 2D windows.
Definition slice.h:56
virtual AObjectPalette * palette()
Normally, getOrCreatePalette() should be used instead of this function in most cases.
virtual bool CanRemove(AObject *obj)
Definition slice.h:81
virtual void setProperties(carto::Object options)
Same as setHeaderOptions() and used by it, allows passing a dictionary.
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual carto::Object makeHeaderOptions() const
get object properties into a generic object, such as material, palette etc before saving the object
Slice(const std::vector< AObject * > &)
virtual Material & GetMaterial()
const AObject * volume() const
virtual void setPalette(const AObjectPalette &palette)
virtual bool Is3DObject()
Can be display in 3D windows.
Definition slice.h:57
static int classType()
virtual void SetMaterial(const Material &mat)
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
virtual ~Slice()
virtual void sliceChanged()
called when the slice definition has changed
AObject * volume()
virtual const AObjectPalette * palette() const
virtual int MType() const
Precise type of multi-object.
Definition slice.h:51
std::list< carto::rc_ptr< GLItem > > PrimList
Definition Object.h:74
ViewState holds information about how a view wants to see an object.
Definition viewstate.h:67