Generates a texture corresponding to the geometry of another given object.
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
virtual std::string name() const
Return the unique name of a class of commands.
GenerateTextureCommand(AObject *obj=0, int id=-1, int dim=1, CommandContext *context=&CommandContext::defaultContext())
virtual ~GenerateTextureCommand()
AObject * createdObject()
Context for commands processor readers (APipeReader etc)
static CommandContext & defaultContext()