TexturingParamsCommand(const std::set< AObject * > &obj, unsigned tex=0, int mode=-1, int filter=-1, int gen=-1, float rate=-1, int rgbint=-1, const float *genparams1=0, const float *genparams2=0, const float *genparams3=0, int valinter=-1)
virtual std::string name() const
Return the unique name of a class of commands.
virtual void write(Tree &com, Serializer *ser) const
Print the guts of a command into a Tree given as parent.
virtual ~TexturingParamsCommand()
Context for commands processor readers (APipeReader etc)