#include <anatomist/primitive/primitive.h>
Definition at line 111 of file primitive.h.
◆ GLTexture()
anatomist::GLTexture::GLTexture |
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unsigned |
gltex = 0 | ) |
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inline |
◆ ~GLTexture()
virtual anatomist::GLTexture::~GLTexture |
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virtual |
GLTexture destructor makes the shatred context current.
◆ callList()
virtual void anatomist::GLTexture::callList |
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const |
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virtual |
◆ generate()
virtual void anatomist::GLTexture::generate |
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virtual |
generates a new texture name.
Must be called when a valid OpenGL context is bound
◆ item()
unsigned anatomist::GLTexture::item |
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const |
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inline |
The documentation for this class was generated from the following file: