#include <anatomist/module/volrenderfusionmethod.h>
Definition at line 56 of file volrenderfusionmethod.h.
◆ VolRenderShaderFusionMethod()
anatomist::VolRenderShaderFusionMethod::VolRenderShaderFusionMethod |
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◆ ~VolRenderShaderFusionMethod()
virtual anatomist::VolRenderShaderFusionMethod::~VolRenderShaderFusionMethod |
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◆ canFusion()
virtual int anatomist::VolRenderShaderFusionMethod::canFusion |
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const std::set< AObject * > & |
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returns 0 if fusion is not possible on the given objects, or a positive number if it is allowed.
The returned number is a priority (or likelihood) for that fusion on the given objects
Implements anatomist::FusionMethod.
◆ fusion()
virtual AObject* anatomist::VolRenderShaderFusionMethod::fusion |
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const std::vector< AObject * > & |
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◆ generatedObjectType()
virtual std::string anatomist::VolRenderShaderFusionMethod::generatedObjectType |
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◆ ID()
virtual std::string anatomist::VolRenderShaderFusionMethod::ID |
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const |
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The documentation for this class was generated from the following file: