35 #ifndef ANATOMIST_CONTROL_CONTROLMENUHANDLER_H 
   36 #define ANATOMIST_CONTROL_CONTROLMENUHANDLER_H 
   50   struct ControlMenuHandler_Private;
 
   82     ControlMenuHandler_Private  *d;
 
void enableFusionMenu(bool)
void setGroupMenuText(const QString &text)
void enableLinkMenu(bool)
void appendModulesOptions()
void enableLoadRefMenu(bool)
void enableUnloadRefMenu(bool)
void setLinkMenuText(const QString &text)
AControlMenuHandler(QMenuBar *menubar, QObject *receiver)
void enableRefWinMenu(bool)
virtual void create(const Tree &menu)
QSelectMenu * getPopup(const std::string &popname)
void makeObjectManipMenus(const std::set< AObject * > &obj, const Tree &tr)
void enablePreferencesMenu(bool)
void enableGroupMenu(bool)
void addWindowType(const std::string &type, int id)
virtual ~AControlMenuHandler()
Base class for GUI-independant menu handling, using Trees.