anatomist  5.1.2
3D neuroimaging data viewer
cutmesh.h
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33 
34 
35 #ifndef ANA_SURFACE_CUTMESH_H
36 #define ANA_SURFACE_CUTMESH_H
37 
38 
41 #include <map>
42 #include <vector>
43 
44 
45 namespace anatomist
46 {
47 
48  class Referential;
49  class Geometry;
50 
51 
52  class CutMesh : public ObjectVector, public SelfSliceable
53  {
54  public:
55  CutMesh( const std::vector<AObject *> & obj );
56  virtual ~CutMesh();
57 
58  virtual int MType() const { return( type() ); }
59  static int classType();
60 
61  virtual bool CanRemove( AObject* obj );
62 
63  virtual void update( const Observable* observable, void* arg );
64  virtual std::list<AObject *> renderedSubObjects( const ViewState & ) const;
65  virtual bool render( PrimList &, const ViewState & );
66  virtual bool Is2DObject() { return( false ); }
67  virtual bool Is3DObject() { return( true ); }
68  virtual void clearHasChangedFlags() const;
69 
70  virtual bool boundingBox( std::vector<float> & bmin,
71  std::vector<float> & bmax ) const;
72  virtual void SetMaterial( const Material & );
73  virtual Material & GetMaterial();
75 
76  virtual Tree* optionTree() const;
77 
78  const AObject* volume() const;
80  const AObject* mesh() const;
82  const AObject* cutMesh() const;
84  const AObject* borderPolygon() const;
86  const AObject* planarMesh() const;
88  const AObject* planarFusion() const;
90 
91  // perform cut
92  void cut();
93 
94  virtual void updateCut();
95  virtual void sliceChanged();
96 
97  virtual std::list<AObject *> generativeChildren() const;
99  virtual void setProperties( carto::Object options );
100 
101  private:
102  struct Private;
104  static int registerClass();
105 
106  Private *d;
107  };
108 
109 
110  inline bool CutMesh::CanRemove( AObject * )
111  {
112  return(false);
113  }
114 
115 }
116 
117 
118 #endif
119 
120 
Base Anatomist object (abstract)
Definition: Object.h:96
int type() const
Object type identifier.
Definition: Object.h:158
const AObject * planarFusion() const
const AObject * planarMesh() const
virtual void updateCut()
virtual int MType() const
Precise type of multi-object.
Definition: cutmesh.h:58
virtual Material & GetMaterial()
virtual bool CanRemove(AObject *obj)
Definition: cutmesh.h:110
virtual std::list< AObject * > generativeChildren() const
Children objects which have been used to build the current MObject.
static int classType()
virtual carto::Object makeHeaderOptions() const
get object properties into a generic object, such as material, palette etc before saving the object
AObject * planarFusion()
virtual void sliceChanged()
called when the slice definition has changed
AObject * volume()
virtual void setProperties(carto::Object options)
Same as setHeaderOptions() and used by it, allows passing a dictionary.
const AObject * volume() const
virtual AObject * fallbackReferentialInheritance() const
object to take referential from when no ref is assigned
const AObject * borderPolygon() const
AObject * planarMesh()
virtual bool Is3DObject()
Can be display in 3D windows.
Definition: cutmesh.h:67
AObject * mesh()
virtual void SetMaterial(const Material &)
const AObject * mesh() const
AObject * cutMesh()
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
AObject * borderPolygon()
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
CutMesh(const std::vector< AObject * > &obj)
virtual std::list< AObject * > renderedSubObjects(const ViewState &) const
lis of objects displayed in render() in a default implementation
virtual bool Is2DObject()
Can be display in 2D windows.
Definition: cutmesh.h:66
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
const AObject * cutMesh() const
virtual void clearHasChangedFlags() const
virtual bool boundingBox(std::vector< float > &bmin, std::vector< float > &bmax) const
Fills bmin and bmax with the N-D bounding box extrema in the object's referential coordinates.
This class has to be rewritten, it's really really a shame.......
Definition: Material.h:48
it's a list, in fact...
Definition: objectVector.h:212
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition: Observable.h:68
Self sliceable objects contain a plane (slice) information: slice position and orientation only depen...
Definition: selfsliceable.h:47
std::list< carto::rc_ptr< GLItem > > PrimList
Definition: Object.h:72
ViewState holds information about how a view wants to see an object.
Definition: viewstate.h:67