anatomist  5.1.2
3D neuroimaging data viewer
globject.h
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33 
34 #ifndef ANA_SURFACE_GLOBJECT_H
35 #define ANA_SURFACE_GLOBJECT_H
36 
39 
40 namespace anatomist
41 {
42 
43  class AGLObject : public AObject, public GLComponent
44  {
45  public:
47  virtual ~AGLObject();
48 
49  virtual const GLComponent* glAPI() const { return this; }
50  virtual GLComponent* glAPI() { return this; }
51 
52  virtual void glSetChanged( glPart, bool = true ) const;
53  virtual void glSetTexImageChanged( bool = true, unsigned tex = 0 ) const;
54  virtual void glSetTexEnvChanged( bool = true, unsigned tex = 0 ) const;
55  virtual const Material *glMaterial() const;
56  virtual const AObjectPalette* glPalette( unsigned tex = 0 ) const;
57  virtual std::string viewStateID( glPart part, const ViewState & ) const;
58 
59  private:
60  struct Private;
61  Private *d;
62  };
63 
64 }
65 
66 
67 #endif
68 
virtual void glSetChanged(glPart, bool=true) const
virtual void glSetTexImageChanged(bool=true, unsigned tex=0) const
virtual GLComponent * glAPI()
Definition: globject.h:50
virtual void glSetTexEnvChanged(bool=true, unsigned tex=0) const
virtual std::string viewStateID(glPart part, const ViewState &) const
Makes a unique ID from a viewstate.
virtual const Material * glMaterial() const
virtual const GLComponent * glAPI() const
Definition: globject.h:49
virtual const AObjectPalette * glPalette(unsigned tex=0) const
Base Anatomist object (abstract)
Definition: Object.h:96
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition: glcomponent.h:67
glPart
GL object parts, each driving a GL list.
Definition: glcomponent.h:114
This class has to be rewritten, it's really really a shame.......
Definition: Material.h:48
ViewState holds information about how a view wants to see an object.
Definition: viewstate.h:67