anatomist  5.1.2
3D neuroimaging data viewer
tesselatedmesh.h
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33 
34 
35 #ifndef ANA_SURFACE_TESSELATEDMESH_H
36 #define ANA_SURFACE_TESSELATEDMESH_H
37 
38 
40 #include <vector>
41 
42 
43 namespace anatomist
44 {
45 
46  class Referential;
47  class Geometry;
48 
49 
51  {
52  public:
53  struct Private;
54 
55  TesselatedMesh( const std::vector<AObject *> & obj );
56  virtual ~TesselatedMesh();
57 
58  virtual int MType() const { return( type() ); }
59  static int classType();
60 
61  virtual bool CanRemove( AObject* obj );
62 
63  virtual void update( const Observable* observable, void* arg );
64  virtual bool render( PrimList &, const ViewState & );
65  virtual bool Is2DObject() { return( false ); }
66  virtual bool Is3DObject() { return( true ); }
67  virtual unsigned glNumVertex( const ViewState & ) const;
68  virtual const GLfloat* glVertexArray( const ViewState & ) const;
69  virtual const GLfloat* glNormalArray( const ViewState & ) const;
70  virtual unsigned glPolygonSize( const ViewState & ) const;
71  virtual unsigned glNumPolygon( const ViewState & ) const;
72  virtual const GLuint* glPolygonArray( const ViewState & ) const;
73 
74  virtual void SetMaterial( const Material & );
75  virtual const Material *glMaterial() const;
76  virtual Material & GetMaterial();
77  virtual const Material & material() const;
79 
80  virtual Tree* optionTree() const;
81 
82  virtual GLComponent* glGeometry( const ViewState & vs );
83  virtual GLComponent* glTexture( const ViewState & vs, unsigned n = 0 );
84  virtual const GLComponent* glGeometry( const ViewState & vs ) const;
85  virtual const GLComponent* glTexture( const ViewState & vs,
86  unsigned n = 0 ) const;
87 
88  const AObject* tesselatedMesh() const;
90  const AObject* firstPolygon() const;
92  void tesselate( const ViewState & ) const;
93 
94  private:
96  static int registerClass();
97 
98  mutable Private *d;
99  };
100 
101 
103  {
104  return false;
105  }
106 
107 }
108 
109 
110 #endif
111 
112 
Base Anatomist object (abstract)
Definition: Object.h:96
int type() const
Object type identifier.
Definition: Object.h:158
Base class for all OpenGL objects in Anatomist (with OpenGL display lists)
Definition: glcomponent.h:67
This class has to be rewritten, it's really really a shame.......
Definition: Material.h:48
This class can be subclassed to represent an object that the programmer wants to have observed.
Definition: Observable.h:68
virtual int MType() const
Precise type of multi-object.
virtual const GLComponent * glTexture(const ViewState &vs, unsigned n=0) const
virtual GLComponent * glGeometry(const ViewState &vs)
virtual unsigned glNumPolygon(const ViewState &) const
virtual void update(const Observable *observable, void *arg)
This class is an Observer of each of the AObject it groups.
virtual void SetMaterial(const Material &)
virtual bool render(PrimList &, const ViewState &)
rendering (generally 2D or 3D using OpenGL).
virtual const GLuint * glPolygonArray(const ViewState &) const
number of vertices per polygon (default = 3: triangles)
virtual const Material * glMaterial() const
virtual const GLComponent * glGeometry(const ViewState &vs) const
const AObject * tesselatedMesh() const
const AObject * firstPolygon() const
virtual GLComponent * glTexture(const ViewState &vs, unsigned n=0)
TesselatedMesh(const std::vector< AObject * > &obj)
virtual unsigned glNumVertex(const ViewState &) const
virtual bool Is3DObject()
Can be display in 3D windows.
virtual unsigned glPolygonSize(const ViewState &) const
number of vertices per polygon (default = 3: triangles)
virtual const GLfloat * glNormalArray(const ViewState &) const
normals array (optional), default=0 (no normals, flat shaded faces)
virtual bool CanRemove(AObject *obj)
virtual Material & GetMaterial()
virtual const Material & material() const
virtual bool Is2DObject()
Can be display in 2D windows.
virtual const GLfloat * glVertexArray(const ViewState &) const
void tesselate(const ViewState &) const
virtual AObject * fallbackReferentialInheritance() const
object to take referential from when no ref is assigned
virtual Tree * optionTree() const
Menu tree for new options, see object/optionMatcher.h.
std::list< carto::rc_ptr< GLItem > > PrimList
Definition: Object.h:72
ViewState holds information about how a view wants to see an object.
Definition: viewstate.h:67